Chris and all other interested folks - I know that you put in a lot of work recently to phase out the old 3d stuff, but it's not clear to me what is old and what is new. Clearly the PDL::Graphics::TriD stuff is old, but does it now use the new OpenGL on the back end? The documentation for the new stuff is rather sparse so it's hard to figure out.
Also, how does event handling work in OpenGL? It's really a cinch to write interactive stuff with SDL, but the emails with Kartik have probably made it obvious that, at the moment, SDL is a moving target. Are there any good OpenGL tutorials on the web that work well with the PDL interface? Thanks. David
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