Chris and all other interested folks -

I know that you put in a lot of work recently to phase out the old 3d stuff,
but it's not clear to me what is old and what is new.  Clearly the
PDL::Graphics::TriD stuff is old, but does it now use the new OpenGL on the
back end?  The documentation for the new stuff is rather sparse so it's hard
to figure out.

Also, how does event handling work in OpenGL?  It's really a cinch to write
interactive stuff with SDL, but the emails with Kartik have probably made it
obvious that, at the moment, SDL is a moving target.  Are there any good
OpenGL tutorials on the web that work well with the PDL interface?

Thanks.
David
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