> NOTE: I explicitly call out Prima::OpenGL because
> I think for high performance and portable graphics and
> realtime visualization, OpenGL is now the default
> standard---even including GPU compute shaders in
> the latest version.
I wrote recently Prima::Cairo, that can possibly get useful for
PDL outputs in svg/pdf and general drawing with blending and antialiasing.
--
Sincerely,
Dmitry Karasik
_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl