>      NOTE: I explicitly call out Prima::OpenGL because
>      I think for high performance and portable graphics and
>      realtime visualization, OpenGL is now the default
>      standard---even including GPU compute shaders in
>      the latest version.

I wrote recently Prima::Cairo, that can possibly get useful for
PDL outputs in svg/pdf and general drawing with blending and antialiasing. 

-- 
Sincerely,
        Dmitry Karasik


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