In de process of cleaning up SNES, I am not sure about the management of afine (rhs) vector. So the question is:
If the user call: SNESSolve(PETSC_NULL, x) should any previously set (VecSetRhs) afine vector be destroyed/zeroed or should it not be touched in any way? BTW, I believe in the past you had and next removed KSPSetRhs()/KSPSetSolution() . Should this approach be also followed in SNES? IMHO, the final interface would be simpler and less error-prone. -- Lisandro Dalc?n --------------- Centro Internacional de M?todos Computacionales en Ingenier?a (CIMEC) Instituto de Desarrollo Tecnol?gico para la Industria Qu?mica (INTEC) Consejo Nacional de Investigaciones Cient?ficas y T?cnicas (CONICET) PTLC - G?emes 3450, (3000) Santa Fe, Argentina Tel/Fax: +54-(0)342-451.1594
