On Wed, Oct 27, 2010 at 18:24, Satish Balay <balay at mcs.anl.gov> wrote:

> Ok - perhaps we can simulate current behavior with:
>
> typedef char* VecType;
> typedef const char* ConstVecType;
>
> and use VecType/ConstVecType as needed in code?


This or just use the typedef in the CUDA interfaces (after #undef VecType).
 Dirty, but would fix the current collision.

Jed
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