I've just noticed that now SNES does not create the inner KSP at the
time SNESCreate() is called. Then I could easily manage to break
things (basically, if SNESSetFromOptions() is never called)
Does it make sense to add:
if (!snes->ksp) { SNESGetKSP(snes, &snes->ksp);}
near the begining of SNESSetUp() ??
--
Lisandro Dalc?n
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Centro Internacional de M?todos Computacionales en Ingenier?a (CIMEC)
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