OK, well the blocked version of this optimization was a fun ride.  I still get 
about 2% variance on timings but here are the best out of a few runs of each 
solver with the new optimized code.  I do watch the activity monitor and these 
are one core runs on a 4 core machine.

Scalar (ex54):
KSPSolve               1 1.0 1.3231e+00 1.0 1.40e+09 1.0 0.0e+00 0.0e+00 
5.0e+00 29 72  0  0  3  33 72  0  0  3  1057
2-vector (ex55)
KSPSolve               1 1.0 2.1459e+00 1.0 3.15e+09 1.0 0.0e+00 0.0e+00 
7.0e+00 50 88  0  0  4 100100  0  0100  1468
3-vector (ex56)
KSPSolve               1 1.0 9.3956e-01 1.0 1.52e+09 1.0 0.0e+00 0.0e+00 
7.0e+00 26 65  0  0  5 100100  0  0100  1619

and the old version:
Scalar (ex54):
KSPSolve               1 1.0 4.1572e+00 1.0 2.07e+09 1.0 0.0e+00 0.0e+00 
1.7e+02 87100  0  0 96 100100  0  0100   497
2-vector (ex55)
KSPSolve               1 1.0 2.1489e+00 1.0 3.45e+09 1.0 0.0e+00 0.0e+00 
7.0e+00 50 89  0  0  4 100100  0  0100  1606
3-vector (ex56)
KSPSolve               1 1.0 9.8354e-01 1.0 1.67e+09 1.0 0.0e+00 0.0e+00 
7.0e+00 27 67  0  0  5 100100  0  0100  1700

The scalar results look odd.  I have verified that all solves have the same 
residual history.

Mark

On Aug 23, 2013, at 3:21 PM, Barry Smith <[email protected]> wrote:

> 
>  Run a bit bigger problem. The results shouldn't be that noisy; unless you 
> are playing some game in another window :-).
> 
>   Barry
> 
> On Aug 23, 2013, at 11:52 AM, Mark F. Adams <[email protected]> wrote:
> 
>> This code looks funny in MatSOR_SeqAIJ:
>> 
>>         x[i] = (1-omega)*x[i] + sum*idiag[i];
>> 
>> shouldn't this be:
>> 
>>         x[i] = (1-omega)*x[i] + omega*sum*idiag[i];
>> 
>> and I've done the first optimization (for the non-blocked version) and get 
>> this (running each many time because my Mac is a little noisy).  Flop rates 
>> go down a bit and total flops got down a lot (perhaps I have a flop counting 
>> bug?).  6 old runs then7 new ones:
>> 
>> 12:40 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3511e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  14 34  0  0  0  1105
>> 12:40 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3611e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  14 34  0  0  0  1097
>> 12:40 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3464e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  14 34  0  0  0  1109
>> 12:40 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3487e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  14 34  0  0  0  1107
>> 12:41 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3629e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  15 34  0  0  0  1095
>> 12:41 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3492e-01 1.0 1.49e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 34  0  0  0  14 34  0  0  0  1107
>> 12:41 dummy ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2776e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 11 29  0  0  0  14 29  0  0  0   910
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2809e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   908
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2765e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   911
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.3131e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   886
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2792e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   909
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2913e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   901
>> 12:41 madams/sor-opt ~/Codes/petsc/src/ksp/ksp/examples/tutorials$  make -f 
>> make-local runex54 | grep MatSOR
>> MatSOR                60 1.0 1.2889e-01 1.0 1.16e+08 1.0 0.0e+00 0.0e+00 
>> 0.0e+00 12 29  0  0  0  14 29  0  0  0   902
>> 
>> 
>> On Aug 20, 2013, at 6:40 PM, Barry Smith <[email protected]> wrote:
>> 
>>> 
>>> On Aug 20, 2013, at 4:39 PM, Jed Brown <[email protected]> wrote:
>>> 
>>>> Hmm, less clear flops benefit. Half of these are nonzero initial guess, 
>>>> for which triangular storage would be worse
>>> 
>>> Is it clear that triangular storage would be particularly worse? I think 
>>> only a small percentage worse for a multiply. The problem with CSR for 
>>> triangular solves is for each new row one needs to jump some amount in the 
>>> index and double array wasting cache lines and limiting streaming. With 
>>> multiply with triangular storage there is no jumping, just streaming two 
>>> different index and double arrays and current CPUs have no problem managing 
>>> 4 streams. 
>>> 
>>> In other words CSR good for multiply, bad for triangular solve; triangular 
>>> storage good for triangular solve and pretty good for multiply.
>>> 
>>> Barry
>>> 
>>> 
>>> Barry
>>> 
>>>> (unless you add an Eisenstat optimization).
>>>> 
>>>> On Aug 20, 2013 4:26 PM, "Mark F. Adams" <[email protected]> wrote:
>>>> Barry,
>>>> 
>>>> These are tests using the well load balanced problems in KSP on my Mac:
>>>> 
>>>> 3D Vector (ex56)
>>>> 
>>>> 8 proc:
>>>> 
>>>> rich/ssor(1)
>>>>> KSPSolve               1 1.0 3.0143e-01 1.0 7.98e+07 1.1 1.0e+04 7.2e+02 
>>>>> 8.5e+01 19 26 26 16  8 100100100100100  2047
>>>> 
>>>> cheb/jac(2)
>>>>> KSPSolve               1 1.0 2.5836e-01 1.0 6.87e+07 1.1 1.4e+04 7.3e+02 
>>>>> 8.8e+01 17 25 27 19  8 100100100100100  2053
>>>> 
>>>> 1 proc:
>>>> 
>>>> rich/ssor(1)
>>>>> KSPSolve               1 1.0 1.8541e-01 1.0 3.20e+08 1.0 0.0e+00 0.0e+00 
>>>>> 0.0e+00 10 22  0  0  0 100100  0  0  0  1727
>>>> 
>>>> cheb/jac(2)
>>>>> KSPSolve               1 1.0 2.4841e-01 1.0 4.65e+08 1.0 0.0e+00 0.0e+00 
>>>>> 0.0e+00 12 24  0  0  0 100100  0  0  0  1870
>>>> 
>>>> 2D Scalar (ex54) 4 procs
>>>> 
>>>> cheb/jac(2)
>>>>> KSPSolve               1 1.0 2.3614e-01 1.0 3.51e+07 1.0 2.6e+03 8.7e+02 
>>>>> 7.8e+02 91100 98 93 95 100100100100100   592
>>>> 
>>>> rich/ssor(1)
>>>>> KSPSolve               1 1.0 2.0144e-01 1.0 2.29e+07 1.0 1.8e+03 8.8e+02 
>>>>> 7.1e+02 89100 98 90 95 100100100100100   453
>>>> 
>>>> I'm not sure if this matters but I wanted to get off of the funny test 
>>>> problem that I was using.
>>>> 
>>>> Mark
>>>> 
>>>> On Aug 17, 2013, at 5:30 PM, Barry Smith <[email protected]> wrote:
>>>> 
>>>>> 
>>>>> Mark,
>>>>> 
>>>>> Why rich/eisenstat(2) ?   With Cheb/eisenstat you get the acceleration of 
>>>>> Cheby on top of the SOR but rich/eisenstat(2) just seems like some 
>>>>> strange implementation of sor?
>>>>> 
>>>>> I am guessing you are getting your 15% potential improvement from
>>>>> 
>>>>>>>> 7.63/11.3
>>>>> 0.6752212389380531
>>>>>>>> .6752212389380531*5.9800e+00
>>>>> 4.037823008849558
>>>>>>>> .63/4.63
>>>>> 0.13606911447084233
>>>>> 
>>>>> Anyways I would focus on rich/ssor()  smoothing.
>>>>> 
>>>>> Before thinking about implementing a new data structure I think it is 
>>>>> relatively easy to reduce more the total number of flops done with 
>>>>> ssor(1) smoother [and despite the current conventional wisdom that doing 
>>>>> extra flops is in a good thing in HPC :-)).
>>>>> 
>>>>> Presmoothing: Note that since you are running ssor(1) and zero initial 
>>>>> guess the current implementation is already good in terms of reducing 
>>>>> total flops; it does one down solve (saving the intermediate values) and 
>>>>> then one up solve (using those saved values).
>>>>> 
>>>>> Postsmoothing: Here it is running SSOR(1) with nonzero initial guess, the 
>>>>> current implementation in MatSOR_SeqAIJ() is bad because it applies the 
>>>>> entire matrix in both the down solve and the up solve.
>>>>> 
>>>>> while (its--) {
>>>>> if (flag & SOR_FORWARD_SWEEP || flag & SOR_LOCAL_FORWARD_SWEEP) {
>>>>>   for (i=0; i<m; i++) {
>>>>>     n   = a->i[i+1] - a->i[i];
>>>>>     idx = a->j + a->i[i];
>>>>>     v   = a->a + a->i[i];
>>>>>     sum = b[i];
>>>>>     PetscSparseDenseMinusDot(sum,x,v,idx,n);
>>>>>     x[i] = (1. - omega)*x[i] + (sum + mdiag[i]*x[i])*idiag[i];
>>>>>   }
>>>>>   ierr = PetscLogFlops(2.0*a->nz);CHKERRQ(ierr);
>>>>> }
>>>>> if (flag & SOR_BACKWARD_SWEEP || flag & SOR_LOCAL_BACKWARD_SWEEP) {
>>>>>   for (i=m-1; i>=0; i--) {
>>>>>     n   = a->i[i+1] - a->i[i];
>>>>>     idx = a->j + a->i[i];
>>>>>     v   = a->a + a->i[i];
>>>>>     sum = b[i];
>>>>>     PetscSparseDenseMinusDot(sum,x,v,idx,n);
>>>>>     x[i] = (1. - omega)*x[i] + (sum + mdiag[i]*x[i])*idiag[i];
>>>>>   }
>>>>>   ierr = PetscLogFlops(2.0*a->nz);CHKERRQ(ierr);
>>>>> }
>>>>> 
>>>>> (Note also that this partially explains why the flop rate in the table 
>>>>> for MatSOR() s so good, two of the three ssor triangular solves are 
>>>>> actually full matrix vector products). What it should do is apply the 
>>>>> entire matrix in the down solve (but save the partial sums of the lower 
>>>>> triangular part) and then it can do the upper solve applying only 1/2 the 
>>>>> matrix and using the accumulated values.  So currently the combined pre 
>>>>> and post smooth has 3 complete applications of the matrix (.5 and .5 from 
>>>>> the pre smooth and 1 and 1 from the up smooth. Adding the optimization 
>>>>> will reduce it to 2.5 applications of the matrix giving a reduction of 
>>>>> 1/6  = 17 percent of the smooth flops or
>>>>> 
>>>>>>>> 17.*14/33
>>>>> 7.212121212121212
>>>>> 
>>>>> 7 percent decrease in the total KSPSolve flops
>>>>> 
>>>>> Next we can eliminate 1/2 of the application of the matrix in the 
>>>>> residual computation after the smoothing if we have saved the partial 
>>>>> sums of the upper triangular solve in the smoother. We can estimate the 
>>>>> flops of the matrix-multiple in the residual computation as one 
>>>>> application of the matrix and hence equal to 1/3 of the flops in the ssor 
>>>>> computations. Eliminating 1/2 of that means eliminating the equivalent of 
>>>>> eliminating 1/6 of the flops in the MatSOR computation which is
>>>>> 
>>>>>>>> 14./(33*6)
>>>>> 0.0707070707070707  (actually the same computation as above :-(
>>>>> 
>>>>> so another 7 percent of the total flops in the KSPSolve.  So in total we 
>>>>> could save 14 percent of the flops (and lots of memory access) in the 
>>>>> KSPSolve at the work of editing a couple of functions.
>>>>> 
>>>>> At that point we could compute the flop rate of all the SSOR triangular 
>>>>> solves and the percent of the time of the KSPSolves() in the them to 
>>>>> determine if a new data structure is warranted. Note that in reducing the 
>>>>> total number of flops we are replacing two full matrix-vector products 
>>>>> with 2 triangular solves hence the flop rate will be lower indicating 
>>>>> that using a new data structure will actually help more.
>>>>> 
>>>>> Notes on the implementation:
>>>>> 
>>>>> * modifying the MatSolve_SeqAIJ() to better handle the nonzero initial 
>>>>> guess is straightforward; edit one functions
>>>>> 
>>>>> * modifying the residual computation in the multigrid to reuse the upper 
>>>>> triangular sums requires a tiny bit more thought. Basically 
>>>>> MatSOR_SeqAIJ() would have an internal pointer to the accumulated solves 
>>>>> for the upper triangular part and we would need to either (1) have a 
>>>>> MatMult_SeqAIJ() implementation that would retrieve those values and use 
>>>>> them appropriately (how would it know when the values are valid?) or (2) 
>>>>> use the PCMGSetResidual() to provide a custom residual routine that again 
>>>>> pulled out the accumulated sums and used them. Of course we will 
>>>>> eventually figure out how to organize it cleanly for users.
>>>>> 
>>>>> 
>>>>> Note also the even if a new custom data structure is introduced the work 
>>>>> outlined above is not lost since the new data structure still needs those 
>>>>> flop reduction optimizations. So step one, fix the MatSOR_SeqAIJ() for 
>>>>> nonzero initial guess, get a roughly 6 percent improvement, step 2, 
>>>>> optimize the residual computation, get another 6 percent improvement, 
>>>>> step 3,  introduce a new data structure and get another roughly 5 percent 
>>>>> improvement in KSPSolve() (the 6, 6  and 5 are my guesstimates).
>>>>> 
>>>>> I would be very interested in seeing new numbers.
>>>>> 
>>>>> Final note: the very unload balancing of this problem will limit how much 
>>>>> these optimizations will help. For a perfectly load balanced problem I 
>>>>> think these optimizations would a lot higher in percentage (maybe twice 
>>>>> as much? more?).
>>>>> 
>>>>> 
>>>>> Barry
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Aug 17, 2013, at 3:16 PM, "Mark F. Adams" <[email protected]> wrote:
>>>>> 
>>>>>> I would like to get an idea of how much benefit there would be with 
>>>>>> using a special matrix type for SOR.  Here is an experiment on 128 cores 
>>>>>> of Hopper (Cray XE6), 7 point stencil, with some embedded BCs that look 
>>>>>> like higher order stencils at BCs.  32^3 subdomian on each core:
>>>>>> 
>>>>>> cheb/jacobi(2)
>>>>>> KSPSolve              15 1.0 5.9800e+00 1.0 1.13e+09 3.2 6.2e+06 1.1e+03 
>>>>>> 2.8e+02  7 29 67 46  7  26100100100 76 18765
>>>>>> 
>>>>>> 
>>>>>> rich/eisenstat(2)
>>>>>> KSPSolve              15 1.0 1.1563e+01 1.0 1.37e+09 3.4 5.4e+06 1.1e+03 
>>>>>> 2.8e+02 12 32 66 44  7  38100100100 76 11659
>>>>>> 
>>>>>> 
>>>>>> rich/sor
>>>>>> KSPSolve              15 1.0 4.6355e+00 1.0 7.63e+08 4.5 3.2e+06 1.0e+03 
>>>>>> 3.1e+02 10 21 57 31  8  33100100100 77 15708
>>>>>> 
>>>>>> 
>>>>>> Complete log files attached.  The "projection" solve is the solver of 
>>>>>> interest.
>>>>>> 
>>>>>> I have 2 Jacobi so that it has about the same amount of work a one 
>>>>>> (s)sor.  There are voids in the domain which I believe accounts for the 
>>>>>> large differences in the number of flops per core.  These were run with 
>>>>>> the same processor group (i.e., all runs done in the same qsub script)
>>>>>> 
>>>>>> This shows only about 15% potential gain.  Should we conclude that there 
>>>>>> is not much to gain from an optimized data structure?
>>>>>> 
>>>>>> Mark
>>>>>> <log_eis><log_jac><log_sor>
>>>>>> 
>>>>>> 
>>>>>> On Aug 16, 2013, at 7:53 PM, Jed Brown <[email protected]> wrote:
>>>>>> 
>>>>>>> "Mark F. Adams" <[email protected]> writes:
>>>>>>>> Some hypre papers have shown that cheb/jacobi is faster for some
>>>>>>>> problems but for me robustness trumps this for default solver
>>>>>>>> parameters in PETSc.
>>>>>>> 
>>>>>>> Richardson/SOR is about the best thing out there in terms of reasonable
>>>>>>> local work, low/no setup cost, and reliable convergence.  Cheby/Jacobi
>>>>>>> just has trivial fine-grained parallelism, but it's not clear that buys
>>>>>>> anything on a CPU.
>>>>>>> 
>>>>>>>> Jed's analysis suggests that Eisenstat's method saves almost 50% work
>>>>>>>> but needs a specialized matrix to get good flop rates.  Something to
>>>>>>>> think about doing …
>>>>>>> 
>>>>>>> Mine was too sloppy, Barry got it right.  Eisenstat is for Cheby/SOR,
>>>>>>> however, and doesn't do anything for Richardson.
>>>>>>> 
>>>>>>> To speed Richardson/SSOR up with a new matrix format, I think we have to
>>>>>>> cache the action of the lower triangular part in the forward sweep so
>>>>>>> that the back-sweep can use it, and vice-versa.  With full caching and
>>>>>>> triangular residual optimization, I think this brings 2 SSOR iterations
>>>>>>> of the down-smoother plus a residual to 2.5 work units in the
>>>>>>> down-smooth (zero initial guess) and 3 work units in the up-smooth
>>>>>>> (nonzero initial guess).  (This is a strong smoother and frequently, one
>>>>>>> SSOR would be enough.)
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 

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