On Sun, Dec 1, 2013 at 10:36 PM, Barry Smith <[email protected]> wrote:

>
>    Since the nightly examples are difficult to check even when correct due
> to floating point differences how about simply removing the floating point
> numbers before diffing? I did this on next and got
>

I pushed a simple system for checking SNES and KSP monitor with a numerical
diff. It is running now
on SNES ex62 and doing well.

   Matt


> 1860 alltests.log
>      130 alltests.log.short
>
>
>
>
>
>
>


-- 
What most experimenters take for granted before they begin their
experiments is infinitely more interesting than any results to which their
experiments lead.
-- Norbert Wiener

Reply via email to