Oh, right, VecGetArray() will catch it.

On Thu, Jun 11, 2015 at 5:36 PM Barry Smith <[email protected]> wrote:

>
> > On Jun 11, 2015, at 5:22 PM, Dmitry Karpeyev <[email protected]>
> wrote:
> >
> > Should VecScatterBegin/End() check whether the destination is locked?
>
>   It could, the error messages may be slightly clearer. Since
> VecGetArray() etc is used within the implementations the checks are already
> done, just at a slightly later location.
>
>    Barry
>
>
>

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