Oh, right, VecGetArray() will catch it. On Thu, Jun 11, 2015 at 5:36 PM Barry Smith <[email protected]> wrote:
> > > On Jun 11, 2015, at 5:22 PM, Dmitry Karpeyev <[email protected]> > wrote: > > > > Should VecScatterBegin/End() check whether the destination is locked? > > It could, the error messages may be slightly clearer. Since > VecGetArray() etc is used within the implementations the checks are already > done, just at a slightly later location. > > Barry > > >
