This is looking good. I'm not seeing the numerical problems, but I've
just hid them by avoiding the GPU on coarse grids.
Should I submit a pull request now or test more or wait for Karl?
On Sat, Jul 27, 2019 at 7:37 PM Mark Adams <[email protected]
<mailto:[email protected]>> wrote:
Barry, I fixed CUDA to pin to CPUs correctly for GAMG at least.
There are some hacks here that we can work on.
I will start testing it tomorrow, but I am pretty sure that I have
not regressed. I am hoping that this will fix the numerical
problems, which seem to be associated with empty processors.
I did need to touch code outside of GAMG and CUDA. It might be nice
to test this in a next.
GAMG now puts all reduced processorg grids on the CPU. This could be
looked at in the future.
On Sat, Jul 27, 2019 at 1:00 PM Smith, Barry F. <[email protected]
<mailto:[email protected]>> wrote:
> On Jul 27, 2019, at 11:53 AM, Mark Adams <[email protected]
<mailto:[email protected]>> wrote:
>
>
> On Sat, Jul 27, 2019 at 11:39 AM Smith, Barry F.
<[email protected] <mailto:[email protected]>> wrote:
>
> Good catch. Thanks. Maybe the SeqCUDA has the same problem?
>
> THis is done (I may have done it).
>
> Now it seems to me that when you call VecPinToCPU you are
setting up and don't have data, so this copy does not seem
necessary. Maybe remove the copy here:
>
> PetscErrorCode VecPinToCPU_MPICUDA(Vec V,PetscBool pin)
> {
> PetscErrorCode ierr;
>
> PetscFunctionBegin;
> V->pinnedtocpu = pin;
> if (pin) {
> ierr = VecCUDACopyFromGPU(V);CHKERRQ(ierr); ????
The copy from GPU should actually only do anything if the
GPU already has data and PETSC_OFFLOAD_GPU. If the GPU does not
have data
the copy doesn't do anything. When one calls VecPinToCPU() one
doesn't know where the data is so the call must be made, but it
may do nothing
Note that VecCUDACopyFromGPU() calls
VecCUDAAllocateCheckHost() not VecCUDAAllocateCheck() so the GPU
will not allocate space,
VecCUDAAllocateCheck() is called from VecCUDACopyToGPU().
Yes, perhaps the naming could be more consistent:
1) in one place it is Host in an other place it is nothing
2) some places it is Host, Device, some places GPU,CPU
Perhaps Karl can make these all consistent and simpler in
his refactorization
Barry
>
> or
>
> Not allocate the GPU if it is pinned by added in a check here:
>
> PetscErrorCode VecCUDAAllocateCheck(Vec v)
> {
> PetscErrorCode ierr;
> cudaError_t err;
> cudaStream_t stream;
> Vec_CUDA *veccuda;
>
> PetscFunctionBegin;
> if (!v->spptr) {
> ierr = PetscMalloc(sizeof(Vec_CUDA),&v->spptr);CHKERRQ(ierr);
> veccuda = (Vec_CUDA*)v->spptr;
> if (v->valid_GPU_array != PETSC_OFFLOAD_CPU) {
> err =
cudaMalloc((void**)&veccuda->GPUarray_allocated,sizeof(PetscScalar)*((PetscBLASInt)v->map->n));CHKERRCUDA(err);
> veccuda->GPUarray = veccuda->GPUarray_allocated;
> err = cudaStreamCreate(&stream);CHKERRCUDA(err);
> veccuda->stream = stream;
> veccuda->hostDataRegisteredAsPageLocked = PETSC_FALSE;
> if (v->valid_GPU_array == PETSC_OFFLOAD_UNALLOCATED) {
> if (v->data && ((Vec_Seq*)v->data)->array) {
> v->valid_GPU_array = PETSC_OFFLOAD_CPU;
> } else {
> v->valid_GPU_array = PETSC_OFFLOAD_GPU;
> }
> }
> }
> }
> PetscFunctionReturn(0);
> }
>
>
>
>
>
> > On Jul 27, 2019, at 10:40 AM, Mark Adams <[email protected]
<mailto:[email protected]>> wrote:
> >
> > Yea, I just figured out the problem. VecDuplicate_MPICUDA
did not call PinToCPU or even copy pinnedtocpu. It just copied
ops, so I added and am testing:
> >
> > ierr =
VecCreate_MPICUDA_Private(*v,PETSC_TRUE,w->nghost,0);CHKERRQ(ierr);
> > vw = (Vec_MPI*)(*v)->data;
> > ierr = PetscMemcpy((*v)->ops,win->ops,sizeof(struct
_VecOps));CHKERRQ(ierr);
> > ierr = VecPinToCPU(*v,win->pinnedtocpu);CHKERRQ(ierr);
> >
> > Thanks,
> >
> > On Sat, Jul 27, 2019 at 11:33 AM Smith, Barry F.
<[email protected] <mailto:[email protected]>> wrote:
> >
> > I don't understand the context. Once a vector is pinned
to the CPU the flag should be PETSC_OFFLOAD_CPU permanently
until the pin to cpu is turned off. Do you have a pinned vector
that has the value PETSC_OFFLOAD_GPU? For example here it is
set to PETSC_OFFLOAD_CPU
> >
> > PetscErrorCode VecPinToCPU_MPICUDA(Vec V,PetscBool pin)
> > {
> > ....
> > if (pin) {
> > ierr = VecCUDACopyFromGPU(V);CHKERRQ(ierr);
> > V->valid_GPU_array = PETSC_OFFLOAD_CPU; /* since the
CPU code will likely change values in the vector */
> >
> >
> > Is there any way to reproduce the problem?
> >
> > Barry
> >
> >
> >
> >
> > > On Jul 27, 2019, at 10:28 AM, Mark Adams <[email protected]
<mailto:[email protected]>> wrote:
> > >
> > > I'm not sure what to do here. The problem is that
pinned-to-cpu vectors are calling VecCUDACopyFromGPU here.
> > >
> > > Should I set x->valid_GPU_array to something else, like
PETSC_OFFLOAD_CPU, in PinToCPU so this block of code i s not
executed?
> > >
> > > PetscErrorCode VecGetArray(Vec x,PetscScalar **a)
> > > {
> > > PetscErrorCode ierr;
> > > #if defined(PETSC_HAVE_VIENNACL)
> > > PetscBool is_viennacltype = PETSC_FALSE;
> > > #endif
> > >
> > > PetscFunctionBegin;
> > > PetscValidHeaderSpecific(x,VEC_CLASSID,1);
> > > ierr = VecSetErrorIfLocked(x,1);CHKERRQ(ierr);
> > > if (x->petscnative) {
> > > #if defined(PETSC_HAVE_VIENNACL) || defined(PETSC_HAVE_CUDA)
> > > if (x->valid_GPU_array == PETSC_OFFLOAD_GPU) {
> > > #if defined(PETSC_HAVE_VIENNACL)
> > > ierr =
PetscObjectTypeCompareAny((PetscObject)x,&is_viennacltype,VECSEQVIENNACL,VECMPIVIENNACL,VECVIENNACL,"");CHKERRQ(ierr);
> > > if (is_viennacltype) {
> > > ierr = VecViennaCLCopyFromGPU(x);CHKERRQ(ierr);
> > > } else
> > > #endif
> > > {
> > > #if defined(PETSC_HAVE_CUDA)
> > > ierr = VecCUDACopyFromGPU(x);CHKERRQ(ierr);
> > > #endif
> > > }
> > > } else if (x->valid_GPU_array ==
PETSC_OFFLOAD_UNALLOCATED) {
> > > #if defined(PETSC_HAVE_VIENNACL)
> > > ierr =
PetscObjectTypeCompareAny((PetscObject)x,&is_viennacltype,VECSEQVIENNACL,VECMPIVIENNACL,VECVIENNACL,"");CHKERRQ(ierr);
> > > if (is_viennacltype) {
> > > ierr = VecViennaCLAllocateCheckHost(x);CHKERRQ(ierr);
> > > } else
> > > #endif
> > > {
> > > #if defined(PETSC_HAVE_CUDA)
> > > ierr = VecCUDAAllocateCheckHost(x);CHKERRQ(ierr);
> > > #endif
> > > }
> > > }
> > > #endif
> > > *a = *((PetscScalar**)x->data);
> > > } else {
> > >
> > >
> > > On Tue, Jul 23, 2019 at 9:18 PM Smith, Barry F.
<[email protected] <mailto:[email protected]>> wrote:
> > >
> > > Yes, it needs to be able to switch back and forth
between the CPU and GPU methods so you need to move into it the
setting of the methods that is currently directly in the create
method. See how MatConvert_SeqAIJ_SeqAIJViennaCL() calls ierr =
MatPinToCPU_SeqAIJViennaCL(A,PETSC_FALSE);CHKERRQ(ierr); to set
the methods for the GPU initially.
> > >
> > > Barry
> > >
> > >
> > > > On Jul 23, 2019, at 7:32 PM, Mark Adams
<[email protected] <mailto:[email protected]>> wrote:
> > > >
> > > >
> > > > What are the symptoms of it not working? Does it
appear to be still copying the matrices to the GPU? then running
the functions on the GPU?
> > > >
> > > >
> > > > The object is dispatching the CUDA mat-vec etc.
> > > >
> > > > I suspect the pinning is incompletely done for CUDA
(and MPIOpenCL) matrices.
> > > >
> > > >
> > > > Yes, git grep MatPinToCPU shows stuff for ViennaCL but
not CUDA.
> > > >
> > > > I guess I can add something like this below. Do we need
to set the device methods? They are already set when this method
is set, right?
> > > >
> > > > We need the equivalent of
> > > >
> > > > static PetscErrorCode MatPinToCPU_SeqAIJViennaCL(Mat
A,PetscBool flg)
> > > > {
> > > > PetscFunctionBegin;
> > > > A->pinnedtocpu = flg;
> > > > if (flg) {
> > > > A->ops->mult = MatMult_SeqAIJ;
> > > > A->ops->multadd = MatMultAdd_SeqAIJ;
> > > > A->ops->assemblyend = MatAssemblyEnd_SeqAIJ;
> > > > A->ops->duplicate = MatDuplicate_SeqAIJ;
> > > > } else {
> > > > A->ops->mult = MatMult_SeqAIJViennaCL;
> > > > A->ops->multadd = MatMultAdd_SeqAIJViennaCL;
> > > > A->ops->assemblyend = MatAssemblyEnd_SeqAIJViennaCL;
> > > > A->ops->destroy = MatDestroy_SeqAIJViennaCL;
> > > > A->ops->duplicate = MatDuplicate_SeqAIJViennaCL;
> > > > }
> > > > PetscFunctionReturn(0);
> > > > }
> > > >
> > > > for MPIViennaCL and MPISeqAIJ Cusparse but it doesn't
look like it has been written yet.
> > > >
> > > >
> > > > >
> > > > > It does not seem to work. It does not look like CUDA
has an MatCreateVecs. Should I add one and copy this flag over?
> > > >
> > > > We do need this function. But I don't see how it
relates to pinning. When the matrix is pinned to the CPU we want
it to create CPU vectors which I assume it does.
> > > >
> > > >
> > > > >
> > > > > Mark
> > > >
> > >
> >
>