> > Yikes, the logic of SNES and MG (with dm etc) is getting a bit too > convoluted. I would run in the debugger with a break point for > MatCreate_MFFD() this will give a hint why it is being used. >
#0 0x0000000100fca059 in MatCreate_MFFD () #1 0x0000000100eedc34 in MatSetType () #2 0x0000000100fc7bc3 in MatCreateMFFD () #3 0x00000001012acc90 in MatCreateSNESMF () #4 0x00000001012c092e in SNESSetUp () #5 0x00000001012c277b in SNESSolve () I will keep digging. This is the first one and it is not in the PC ...
