I think I may have asked this before, but, if while using grid sequencing in a snes, if there is a failure at a coarser grid, is there a way to get the whole sequence to terminate, rather than to try to solve at the next refinement?
-gideon
I think I may have asked this before, but, if while using grid sequencing in a snes, if there is a failure at a coarser grid, is there a way to get the whole sequence to terminate, rather than to try to solve at the next refinement?
-gideon