Yeah the current code is kind of goofy. I have changed master and next 
branches so the SNESSolve() returns on the first grid it fails on rather than 
interpolating to the finer grids and trying again there (where it would 
generally be hopeless).

   Barry

> On Sep 17, 2015, at 9:14 PM, Gideon Simpson <[email protected]> wrote:
> 
> I think I may have asked this before, but, if while using grid sequencing in 
> a snes, if there is a failure at a coarser grid, is there a way to get the 
> whole sequence to terminate, rather than to try to solve at the next 
> refinement?
> 
> -gideon
> 

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