Barry Smith <[email protected]> writes:
>   Out goal is that if something won't fit in a 32 bit int we use a 64
>   bit integer when possible or at least produce a very useful error
>   message instead of the horrible malloc error you get.  The more
>   crashes you can give us the quicker we can fix these errors.

This feels like something that we should be able to find with static
analysis, though I don't know how since many of the problems are a
consequence of unsuffixed numeric literals having type "int".

What if we compiled for an I16LP32 architecture (emulator) so we could
find these problems at small scale?

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