Barry Smith <[email protected]> writes: > Out goal is that if something won't fit in a 32 bit int we use a 64 > bit integer when possible or at least produce a very useful error > message instead of the horrible malloc error you get. The more > crashes you can give us the quicker we can fix these errors.
This feels like something that we should be able to find with static analysis, though I don't know how since many of the problems are a consequence of unsuffixed numeric literals having type "int". What if we compiled for an I16LP32 architecture (emulator) so we could find these problems at small scale?
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