On Wed, May 27, 2026 at 12:01 AM Fujii Masao <[email protected]> wrote:
> + if (got_standby_delay_timeout)
> + SendRecoveryConflictWithBufferPin(RECOVERY_CONFLICT_BUFFERPIN);
> + else if (got_standby_deadlock_timeout)
> + {
>
> Shouldn't we break out of the loop when either got_standby_delay_timeout or
> got_standby_deadlock_timeout becomes true? Otherwise, the loop continues with
> those flags still set, which could cause SendRecoveryConflictWithBufferPin() 
> to
> be called unnecessarily in the subsequent cycles.
>
>
> + if (BufferGetRefCount(buffer) <= 1)
>
> Should this be "BufferGetRefCount(buffer) == 1" instead? I don't think
> BufferGetRefCount(buffer) should ever return 0 here. If that's correct,
> would it make sense to explicitly detect that case, for example:
>
>     -----------------
>     uint32 refcount = BufferGetRefCount(buffer);
>
>     Assert(refcount > 0);
>
>     if (refcount == 0)
>         elog(ERROR, "buffer refcount dropped to zero while waiting for
> cleanup lock");
>
>     if (refcount == 1)
>         break;
>     -----------------

I've updated the patch based on these comments.
Attached is the latest version.

I removed the TAP test from this patch for now. I'll consider adding
a test for this separately later.

BTW, I'm just wondering whether ResolveRecoveryConflictWithLock()
might have the same issue. I need to investigate that further.

Regards,

-- 
Fujii Masao

Attachment: v3-0001-Fix-deadlock-detector-activation-in-a-recovery-co.patch
Description: Binary data

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