On 6/10/13 6:02 PM, Fabien COELHO wrote:
- the tps is global, with a mutex to share the global stochastic process - there is an adaptation for the "fork" emulation - I do not know wheter this works with Win32 pthread stuff.
Instead of this complexity, can we just split the TPS input per client? That's all I was thinking of here, not adding a new set of threading issues. If 10000 TPS is requested and there's 10 clients, just set the delay so that each of them targets 1000 TPS.
I'm guessing it's more accurate to have them all communicate as you've done here, but it seems like a whole class of new bugs and potential bottlenecks could come out of that. Whenever someone touches the threading model for pgbench it usually gives a stack of build farm headaches. Better to avoid those unless there's really a compelling reason to go through that.
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