On Fri, Jun 13, 2014 at 4:48 PM, Heikki Linnakangas
<hlinnakan...@vmware.com> wrote:
> On 06/13/2014 10:14 AM, Michael Paquier wrote:
>> On Mon, Jun 2, 2014 at 9:55 PM, Michael Paquier
>> <michael.paqu...@gmail.com> wrote:
>>> On Wed, Apr 23, 2014 at 9:43 PM, Heikki Linnakangas
>>> <hlinnakan...@vmware.com> wrote:
>>> Perhaps there are parts of what is proposed here that could be made
>>> more generalized, like the masking functions. So do not hesitate if
>>> you have any opinion on the matter.
>> OK, attached is the result of this hacking:
>> Buffer capture facility: check WAL replay consistency
>> It is a tool aimed to be used by developers and buildfarm machines
>> that can be used to check for consistency at page level when replaying
>> WAL files among several nodes of a cluster (generally master and
>> standby node).
>> This facility is made of two parts:
>> - A server part, where all the changes happening at page level are
>> captured and inserted in a file called buffer_captures located at the
>> root of PGDATA. Each buffer entry is masked to make the comparison
>> across node consistent (flags like hint bits for example) and then
>> each buffer is captured is with the following format as a single line
>> of the output file:
>> LSN: %08X/%08X page: PAGE_IN_HEXA
>> Hexadecimal format makes it easier to detect differences between
>> pages, and format is chosen to facilitate comparison between buffer
>> entries.
>> - A client part, located in contrib/buffer_capture_cmp, that can be
>> used to compare buffer captures between nodes.
> Oh, you moved the masking code from the client tool to the backend. Why?
> When debugging, it's useful to have the genuine, non-masked page image
> available.
My thought is to share the CPU effort of masking between backends...
That's not a big deal to move them back to the client tool though.

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