On 9 Nov. 2016 02:48, "Clifford Hammerschmidt" <tanglebo...@gmail.com>
wrote:
>
> Looking closer at the bit math, I screwed it up.... it should be 64 bits
time, 6 bit uuid version, 8 node, 8 seq, and the rest random ... which is
42 bits of random. I'll find the code in a bit.

Huh, so that's what you are doing.

I just added the same thing to the 9.6 BDR development tree last week,
though using 64-bit values, based on a draft Petr wrote. Feel free to take
a look. bdr-plugin/dev-bdr96 branch in 2ndQuadrant/bdr github repo. The
main file is seq2.c .

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