Currently analyze.c and tablecmds.c both have some very similar code to handle copying columns from "parent" tables. As long as they were just copying columns and in the case of tablecmds.c copying check constraints that wasn't really that bad an idea, the code is pretty simple.
However with partitioned tables it becomes important to copy more table attributes like foreign key constraints and hopefully one day indexes. And it would be awfully convenient to have CREATE TABLE LIKE have options to copy the same things that inherited tables get. And have exactly the same semantics. So I'm suggesting refactoring the code from analyze.c and tablecmds.c into functions to copy the columns, constraints, indexes etc. For example I see a functions like: List *CopyTableColumns(relation source, List *target_schema) List *CopyTableCheckConstraints(relation source, List *target_schema) ... To do this though might require some changes in the algorithm used for inherited tables. Currently it builds up the list of merged columns incrementally. I'm thinking it would be more natural to accumulate all the columns from parents and then remove duplicates in a single pass. I think it should be possible to maintain precisely the same semantics doing this though. I may be able to make AddInherits a consumer for these functions as well, though it would be a bit awkward since it would have to construct a fake list of ColumnDefs to act as the target schema. It would have the side effect of making the constraint comparison use change_varattnos_of_a_node and then compare the binary representations rather than decompiling the constraints to do the comparison. I'm not sure if that's the same semantics. To a certain degree I feel like this is just make-work. The existing code works fine and I can just happily keep additing functionality to both analyze.c and tablecmds.c. And it's possible we won't always want to have the two match. Has anyone looked at applying the ADD INHERITS patch yet? Would it be more or less likely to be accepted if it were a bigger patch that refactored all this stuff like I'm talking about? -- greg ---------------------------(end of broadcast)--------------------------- TIP 5: don't forget to increase your free space map settings