Markus Schiltknecht wrote: > Alvaro Herrera wrote: > >>I'd suggest sticking to something closer to the current two-phase design > >>where you make some preliminary decision which database to send a worker > >>to, and then the worker determines exactly what to do once it can look > >>around inside the DB. Possibly we need some back-signaling mechanism > >>whereby a worker can tell the launcher "hey boss, send help" if it sees > >>that there are enough tables that need work, but I'm unenthused about > >>having the launcher figure that out itself. > > > >Hmm, yeah, we'll probably need some communication channel eventually. > > Maybe my IMessages code could be of use? > > It's still awfully slow compared with UNIX pipes or even System V IPC > message queues, since it uses LWLocks for sending and retrieving > messages. That could certainly be optimized, maybe even towards a > lock-free implementation, which could theoretically be as fast as System > V IPC messages. OTOH, such stuff is hard to get right.
Hmm, I remember eyeballing that code. Would you mind sending me an URL to that file, or something? Or maybe send me the files themselves? -- Alvaro Herrera http://www.CommandPrompt.com/ The PostgreSQL Company - Command Prompt, Inc. ---------------------------(end of broadcast)--------------------------- TIP 2: Don't 'kill -9' the postmaster