Tom Lane wrote:
Heikki Linnakangas <[EMAIL PROTECTED]> writes:
Tom Lane wrote:
I tend to agree with whoever said upthread that the combination of GUC
variables proposed here is confusing and ugly. It'd make more sense to
have min and max checkpoint rates in KB/s, with the max checkpoint rate
only honored when we are predicting we'll finish before the next
Really? I thought everyone is happy with the current combination, and
that it was just the old trio of parameters controlling the write, nap
and sync phases that was ugly. One particularly nice thing about
defining the duration as a fraction of checkpoint interval is that we
can come up with a reasonable default value that doesn't depend on your
That argument would hold some water if you weren't introducing a
hardware-dependent min rate in the same patch. Do we need the min rate
at all? If so, why can't it be in the same units as the max (ie, a
fraction of checkpoint)?
How would a min and max rate work?
Pretty much the same as the code does now, no? You either delay, or not.
I don't think you understand how the settings work. Did you read the
documentation? If you did, it's apparently not adequate.
The main tuning knob is checkpoint_smoothing, which is defined as a
fraction of the checkpoint interval (both checkpoint_timeout and
checkpoint_segments are taken into account). Normally, the write phase
of a checkpoint takes exactly that much time.
So the length of a checkpoint stays the same regardless of how many
dirty buffers there is (assuming you don't exceed the bandwidth of your
hardware), but the I/O rate varies.
There's another possible strategy: keep the I/O rate constant, but vary
the length of the checkpoint. checkpoint_rate allows you to do that.
I'm envisioning we set the defaults so that checkpoint_smoothing is the
effective control in a relatively busy system, and checkpoint_rate
ensures that we don't unnecessarily prolong checkpoints on an idle system.
Now how would you replace checkpoint_smoothing with a max I/O rate? The
only real alternative way of defining it is directly as a time and/or
segments, similar to checkpoint_timeout and checkpoint_segments, but
then we'd really need two knobs instead of one.
Though maybe we could just hard-code it to 0.8, for example, and tell
people to tune checkpoint_rate if they want more aggressive checkpoints.
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