I put a patch to ncursesinput.c into the CVS today to fix this, it should be available 
in today's (Saturday) nightly build.

Apparently the problem was ncurses insisting on updating the screen when a keystroke 
was recieved. I saw no way to disable this behavior in ncurses (at least without 
messing up the ncurses video driver) but forcing ncurses to update right away after 
loading it will keep it quiet from then on.

If you have future problems with screen updating, note that you can compile the server 
with debug keys on and press CTRL-ALT-Y to repaint the video.

On Thu, 12 April 2001, "Gray, Tim" wrote:

> 
> I just compiled dev20010411
> Using framebuffer and ncursesinput
> I started gpm as ...   gpm -R -t ps2
> mouse works fine.
> if you press the most any key on the keyboard the entire screen goes black.
> if you move the mouse things come back if they react to the mouse, and
> clicking on objects (in the blackout app) appear. (I.E. if I click on the
> new game button, the entire window gets redrawn)
> 
> also if you get items to re-appear by mousing over them or clicking
> pressing a key doesn't cause the same effect.  it seems that it happens only
> on the very first keystroke.
> 
> this is either using an app or no app running (I.E. just start the server)
> I am also not loading any theme.
> 
> Framebuffer is 640x480x16
> 
> 
> 
> 
> 
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grep!/=/,<S>'


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