I inverted the lcdmono.ths, I already tried the VR3 Patch and inverted
values of it. not X but nano-X is ported and its using a macro to use ~
operator and shift but I did not find an appropriate place to fit that in.
Well the inverted theme is working and I am using pnminvert on pnm files
before zmodeming them on the device, good thing no flashing anymore.
But a binary patch(ing) utility would be nice so that I dont have to zmodem
the whole thing specially in case of pgserver (262 KB) need to gz and split
and zmodem and combine and gunzip phew to get it running.
-tasnim
----- Original Message -----
From: Sean Barnes <[EMAIL PROTECTED]>
To: Tasnim Ahmed <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Sunday, September 02, 2001 11:01 PM
Subject: RE: [Pgui-devel] fbdev pixel inverting?
> What is the screen like? If it's 4bpp, try just reversing my VR3 patch.
The
> normal fb driver seems to do some sort of 16 color mode on the VR3 which
> doesn't look right on the actual LCD (you end up with about 4 noticeable
> colors). For this particular screen, I just changed the color map to 16
> shades of gray.
>
> If you're using something that X has been ported to, you might want to see
> how they did it. This is the way I got my VR3 fix.
>
> -Sean
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Tasnim Ahmed
> > Sent: Friday, August 31, 2001 11:15 AM
> > To: [EMAIL PROTECTED]
> > Subject: [Pgui-devel] fbdev pixel inverting?
> >
> >
> > hello:
> >
> > I need a fb driver which shows inverted pixel values from current
> > version, is
> > it simple like VR3 fix or something more complex?
> >
> > thanks,
> > -tasnim
> >
> > _______________________________________________
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> > http://lists.sourceforge.net/lists/listinfo/pgui-devel
>
>
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