According to gstreamer.net, it already has support for FFmpeg. The cool thing about 
using gstreamer is that we could support any backend or plugin with minimal changes to 
the media player itself.

About the picogui video support, that is indeed on the todo list. I'd like to have 
memory-mapped bitmaps (including the framebuffer itself if the app registers exclusive 
access) and support for YUV overlays when applicable. I look forward to being able to 
run SDL games on picogui :)

On Tue, May 28, 2002 at 12:21:34AM -0500, John Laur wrote:
> If we are wanting to write a frontend for something that plays MP3
> files, may i suggest using 'ffmpeg' .. it works great even on fixed
> point systems like the ARM and can decode damn near anything that has
> anything to do with MPEG - from MP3 to DiVX to AC3. I have heard that
> DiVX is fully watchable on 200mhz or slower ARM's! Going ahead with
> something like a full media player project would be IMHO, neater and
> more useful than an audio-only player. FFMPEG can be compiled with
> selective support for codecs so you could save some space if you only
> needed mp3 codec for example.
> 
> The audio support could go in natively and the app could be started as
> an mp3/audio-only player and later, we could add the video support.
> PicoGUI would need to be extended to support drawing methods like shared
> memory or directfb style hardware video overlay/scaling, but such
> features would be highly useful things in PicoGUI anyway, if there were
> apps that required them...
> 
> Just an idea, since I really have no time to code such a beast... ffmpeg
> is at ffmpeg.sourceforge.net, btw.
> 
> John
> 
> 
> 
> 
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