I use ffmpeg on this box (DEC Alpha 500Mhz) to decode divx because i
cant use win32 codecs.  It works remarkably well, i compiled mplayer to
take advantage of it, and it all works like a dream.  I can play a divx
fullscreen and it only uses about 15% of my CPU.  mplayer can output to
sdl cant it?  Once you guys have SDL support, getting mplayer going
shouldnt be that hard.

Richard Fillion
[EMAIL PROTECTED]

On Tue, 2002-05-28 at 00:54, Micah Dowty wrote:
> According to gstreamer.net, it already has support for FFmpeg. The cool thing about 
>using gstreamer is that we could support any backend or plugin with minimal changes 
>to the media player itself.
> 
> About the picogui video support, that is indeed on the todo list. I'd like to have 
>memory-mapped bitmaps (including the framebuffer itself if the app registers 
>exclusive access) and support for YUV overlays when applicable. I look forward to 
>being able to run SDL games on picogui :)
> 
> On Tue, May 28, 2002 at 12:21:34AM -0500, John Laur wrote:
> > If we are wanting to write a frontend for something that plays MP3
> > files, may i suggest using 'ffmpeg' .. it works great even on fixed
> > point systems like the ARM and can decode damn near anything that has
> > anything to do with MPEG - from MP3 to DiVX to AC3. I have heard that
> > DiVX is fully watchable on 200mhz or slower ARM's! Going ahead with
> > something like a full media player project would be IMHO, neater and
> > more useful than an audio-only player. FFMPEG can be compiled with
> > selective support for codecs so you could save some space if you only
> > needed mp3 codec for example.
> > 
> > The audio support could go in natively and the app could be started as
> > an mp3/audio-only player and later, we could add the video support.
> > PicoGUI would need to be extended to support drawing methods like shared
> > memory or directfb style hardware video overlay/scaling, but such
> > features would be highly useful things in PicoGUI anyway, if there were
> > apps that required them...
> > 
> > Just an idea, since I really have no time to code such a beast... ffmpeg
> > is at ffmpeg.sourceforge.net, btw.
> > 
> > John
> > 
> > 
> > 
> > 
> > _______________________________________________________________
> > 
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> > 
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> -- 
> Only you can prevent creeping featurism!
> 
> _______________________________________________________________
> 
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