I use ffmpeg on this box (DEC Alpha 500Mhz) to decode divx because i cant use win32 codecs. It works remarkably well, i compiled mplayer to take advantage of it, and it all works like a dream. I can play a divx fullscreen and it only uses about 15% of my CPU. mplayer can output to sdl cant it? Once you guys have SDL support, getting mplayer going shouldnt be that hard.
Richard Fillion [EMAIL PROTECTED] On Tue, 2002-05-28 at 00:54, Micah Dowty wrote: > According to gstreamer.net, it already has support for FFmpeg. The cool thing about >using gstreamer is that we could support any backend or plugin with minimal changes >to the media player itself. > > About the picogui video support, that is indeed on the todo list. I'd like to have >memory-mapped bitmaps (including the framebuffer itself if the app registers >exclusive access) and support for YUV overlays when applicable. I look forward to >being able to run SDL games on picogui :) > > On Tue, May 28, 2002 at 12:21:34AM -0500, John Laur wrote: > > If we are wanting to write a frontend for something that plays MP3 > > files, may i suggest using 'ffmpeg' .. it works great even on fixed > > point systems like the ARM and can decode damn near anything that has > > anything to do with MPEG - from MP3 to DiVX to AC3. I have heard that > > DiVX is fully watchable on 200mhz or slower ARM's! Going ahead with > > something like a full media player project would be IMHO, neater and > > more useful than an audio-only player. FFMPEG can be compiled with > > selective support for codecs so you could save some space if you only > > needed mp3 codec for example. > > > > The audio support could go in natively and the app could be started as > > an mp3/audio-only player and later, we could add the video support. > > PicoGUI would need to be extended to support drawing methods like shared > > memory or directfb style hardware video overlay/scaling, but such > > features would be highly useful things in PicoGUI anyway, if there were > > apps that required them... > > > > Just an idea, since I really have no time to code such a beast... ffmpeg > > is at ffmpeg.sourceforge.net, btw. > > > > John > > > > > > > > > > _______________________________________________________________ > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > > > _______________________________________________ > > Pgui-devel mailing list > > [EMAIL PROTECTED] > > https://lists.sourceforge.net/lists/listinfo/pgui-devel > > -- > Only you can prevent creeping featurism! > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Pgui-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/pgui-devel _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
