On 21 Dec, Micah Dowty wrote: > Sorry for the late reply. > Thanks, but I've already solved this one by now. It turned out that there was a problem with the -msoft-float option in gcc. This caused some gamma-table to contain NaN's, which prevented anything from being drawn. I've fixed it, and the fonts work fine now.
Bart > The picogui font engines are mutually exclusive at runtime, so you probably > don't want to have both the BDF fonts and truetype fonts installed unless > you're trying to waste space :) > > On the VR3 you probably want the BDF engine only, as I don't think the freetype > engine has been tested on the VR3. > > > On Wed, Nov 27, 2002 at 02:38:12PM +0100, [EMAIL PROTECTED] wrote: >> Hi All! >> >> I compiled 0.43 for my VR3. Everything works okay (things are drawn on >> the screen, apps respond to the stylus), except that I don't see any >> characters/text. I did include in BDF fonts, and I do have the Helmet >> files in /usr/share/fonts. >> >> Any hints or ideas on how to proceed? >> >> TIA, >> Bart >> >> -- >> Bart Hartgers - TUE Eindhoven >> http://plasimo.phys.tue.nl/bart/contact.html >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: Get the new Palm Tungsten T >> handheld. Power & Color in a compact size! >> http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en >> _______________________________________________ >> Pgui-devel mailing list >> [EMAIL PROTECTED] >> https://lists.sourceforge.net/lists/listinfo/pgui-devel > -- Bart Hartgers - TUE Eindhoven http://plasimo.phys.tue.nl/bart/contact.html ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
