On 21 Dec, Micah Dowty wrote:
> Sorry for the late reply.
> 

Thanks, but I've already solved this one by now. It turned out that
there was a problem with the -msoft-float option in gcc. This caused
some gamma-table to contain NaN's, which prevented anything from being
drawn. I've fixed it, and the fonts work fine now.

Bart


> The picogui font engines are mutually exclusive at runtime, so you probably
> don't want to have both the BDF fonts and truetype fonts installed unless
> you're trying to waste space :)
> 
> On the VR3 you probably want the BDF engine only, as I don't think the freetype
> engine has been tested on the VR3.
> 
> 
> On Wed, Nov 27, 2002 at 02:38:12PM +0100, [EMAIL PROTECTED] wrote:
>> Hi All!
>> 
>> I compiled 0.43 for my VR3. Everything works okay (things are drawn on
>> the screen, apps respond to the stylus), except that I don't see any
>> characters/text. I did include in BDF fonts, and I do have the Helmet
>> files in /usr/share/fonts. 
>> 
>> Any hints or ideas on how to proceed?
>> 
>> TIA,
>> Bart
>> 
>> -- 
>> Bart Hartgers - TUE Eindhoven 
>> http://plasimo.phys.tue.nl/bart/contact.html
>> 
>> 
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> 

-- 
Bart Hartgers - TUE Eindhoven 
http://plasimo.phys.tue.nl/bart/contact.html


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