On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote:
> Hi Micah,
> 
> We intend to make video/animation with PicoGUI, did you already thought
> about this?
> 
> What would be the best way to achieve this?
> Maybe using something like a canvas and the pgFromMemory function with
> frequent updates?
> 
> Maybe you have some tips or suggestions?

Currently the "standard" answer is to use SDL with the PicoGUI target.
There is a plan to rip off the PicoGUI support in SDL into a separate
library, which Micah calls "media_c" (soname would probably be something
like libpgmedia); this library could be used by non-SDL apps to display
animation and other graphically complex stuff, such as the vnc viewer of my
dreams.  But this library is currently vapourware, if you want to start
implementing it I might be able to lend a hand.

(Then the SDL PicoGUI target would link to media_c, or at least that is the
plan.)

Otherwise the shared memory structures and calls seem to be a bit complex to
use directly, if you really need to do that for reasons of limited time, my
suggestion is to use the SDL port as a repository of example code.

[]s,
                                               |alo
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