SDL would be good for the role of PicoGUI Media Layer Of Choice (tm)
except for a few big reasons:

 - It doesn't handle color depths lower than 8bpp
 - It only supports true color or palletized video modes
   (more unusual modes like text mode or a tiled mode would
    be impossible to work with, even though it may make sense
    to use SHM in either of those)
 - It includes a lot of extras, like sound and joystick support,
   that shouldn't be required just to write a portable program that
   uses PicoGUI's shared memory.


On Sun, Feb 02, 2003 at 07:44:20PM +0100, Martin Doering wrote:
> On Thu, 9 Jan 2003 09:55:14 -0700
> Micah Dowty <[EMAIL PROTECTED]> wrote:
> 
> >  - A very thin OS abstraction layer for the SHM segment
> 
> A simple direct media layer? Sounds like that.  ;-)
> 
> Why not use it generally?
> 
> --
> Martin
> 
> 
> 
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