On Sun, Feb 02, 2003 at 08:22:13PM +0100, Martin Doering wrote: > On Sun, 2 Feb 2003 12:04:55 -0700 > Micah Dowty <[EMAIL PROTECTED]> wrote: > > > pgserver should be pretty easy to port to win32, but I don't even have > > a working windows machine and nobody else has done it :) > > Well, not that I had the time ( ;-) ), but what did stay me away from it > is, that there are so many things in the current pgserver directory, what > is totally Unix specific, that I think the problem would not be the code, > but the tings around, like auto* and such.
Yes, the build system has a lot of linuxism in it... however, it's worked on FreeBSD, NetBSD, IRIX, and Cygwin with a little tweaking. You could compile under cygwin but target a mingw32 environment, or even cross-compile mingw32 from linux. The network code is the only real OS-specific piece that's not already separated into the 'os' directory, though it's already #ifdef'ed for windows support. The OS directory would need a file implementing timers, directory traversal, and a few other odds and ends. > > -- > Martin -- Only you can prevent creeping featurism! ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
