On Thu, Mar 11, 2004 at 12:06:12PM +1300, Keith Smith wrote: > > I also think that Micah is being too hard on himself and the active > PicoGUI community. From my own experience, I know that being head-down > in the buggy parts of the code (where else would you be?) often prevents > you from seeing your positive achievements. To my knowledge, there is > nothing else in PicoGUI's niche of features and footprint. It is truly > awesome, and this community should be proud of it.
Well, it's not the bugs that disappoint me, it's the lack of forethought I had when putting together PicoGUI's architecture. The biggest thing that bothers me still is how it does clipping of 2D primitives. PicoGUI was a great learning experience for me, but I'm a little surprised people still use it. Still, if other developers are finding things PicoGUI does for their project that TinyX or Qt/E can't, that's a good thing :) --Micah -- Only you can prevent creeping featurism! ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
