On Thu, Mar 11, 2004 at 12:06:12PM +1300, Keith Smith wrote:
> 
> I also think that Micah is being too hard on himself and the active
> PicoGUI community.  From my own experience, I know that being head-down
> in the buggy parts of the code (where else would you be?) often prevents
> you from seeing your positive achievements.  To my knowledge, there is
> nothing else in PicoGUI's niche of features and footprint.  It is truly
> awesome, and this community should be proud of it.

Well, it's not the bugs that disappoint me, it's the lack of forethought
I had when putting together PicoGUI's architecture. The biggest thing that
bothers me still is how it does clipping of 2D primitives. PicoGUI was a great
learning experience for me, but I'm a little surprised people still use it.

Still, if other developers are finding things PicoGUI does for their project
that TinyX or Qt/E can't, that's a good thing :)

--Micah

-- 
Only you can prevent creeping featurism!


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