Micah wrote:

Well, it's not the bugs that disappoint me, it's the lack of forethought
I had when putting together PicoGUI's architecture. The biggest thing that
bothers me still is how it does clipping of 2D primitives. PicoGUI was a great
learning experience for me, but I'm a little surprised people still use it.

Still, if other developers are finding things PicoGUI does for their project
that TinyX or Qt/E can't, that's a good thing :)


PicoGUI can do things that TinyX or Qt/E can't. I'm sure it would be used in a lot of projects, and have a good number of developers, if it targets the embedded market without the Unixish requirements on both the build tools and the target side.

Embedded targets have lots of diverging tools and operating systems, or even lack any OS and only use custom specific software. But very often the requirement for _networking_ or _GUI_ comes up sooner or later.

For networking there is a very nice solution that supports the whole range of the embedded world: lwIP. All it requires is a simple C Compiler, Make, manually editable configuration files, and specified architecture specific functions. For a nice GUI there is no such software. This is the area where PicoGUI could become famous!

I'm sure I sound naive to you, and I know I'm oversimplifying, but my plea is: Remove the Unixish build tool and target requirements, and PicoGUI will become an active project! Target the whole range of embedded! I'm not talking theory. I needed a network stack and a GUI. I've been able to port lwIP, but I'm not able to port PicoGUI. I'm sure a similar decision process will happen throughout the (non-Unixish) embedded range.

All the best
Peter



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