I will try to have a look tomorrow afternoon :)

Ben

On May 20, 2013, at 10:50 PM, Stéphane Ducasse <[email protected]> 
wrote:

> Hi
> 
> It seems that the bug is link with the fact that the cursor get outside the 
> bounds or not.
> If you click and do not move or move but stay inside the morph it is ok
> Now if you click and the mouse gets outside the bounds we get the funny and 
> bad behavior.
> 
> I'm definitely exhausted now to think…. but here is the code for the night 
> hackers :)
> 
> 
> 
> 
> mouseDown: evt
> 
>       oldColor := self fillStyle.
> 
> mouseMove: evt
> 
>       (self containsPoint: evt cursorPoint)
>               ifTrue: [self setSwitchState: (oldColor = offColor)]
>               ifFalse: [self setSwitchState: (oldColor = onColor)].
> 
> mouseUp: evt
> 
>       (self containsPoint: evt cursorPoint)
>               ifTrue: [  "toggle and do action"
>                       self setSwitchState: (oldColor = offColor).
>                       self doButtonAction]
>               ifFalse: [  "restore old appearance"
>                       self setSwitchState: (oldColor = onColor)].
> 
> 

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