On 9 June 2013 20:00, Alexandre Bergel <[email protected]> wrote:
> I have downloaded the ready-to-use image from Jenkins and I have an error.

what error?

> I have downloaded an empty 2.0 image and installed NBOpenGL and it works. 
> Strange. Maybe some initialization are made that makes the image not 
> cross-platform? Just suggesting...
>

Just tried latest build:
https://ci.inria.fr/pharo-contribution/job/NBOpenGL/48/

both 2.0 and 3.0 images work without any errors.
(just don't run image without .sources file, because NB is sensitive to that)

> Thanks Igor! Being able to do some 3d in Pharo is extremely important.
>

I like that people trying to use things i made.
Concerning NBOpenGL, i repeating it again: this is not end-user
application, nor a 'framework' ready to use.
It is a pure bindings to OpenGL with some little code i made to make
own demo. And even if demo doesn't runs,
it doesn't means that whole bindings non-functional.
That means, to make things work for real, you have to make your hands dirty.
The bindings will stay as basic as it is, because it is 99.9%
automatically generated code,
from OpenGL specs.

So, for making real application, i would really discourage you from
using context initialization code
which is there, but instead write own, because the one which is there
has many hardcoded things
and subject to changes.

> Alexandre
>




-- 
Best regards,
Igor Stasenko.

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