On 9 June 2013 20:00, Alexandre Bergel <[email protected]> wrote: > I have downloaded the ready-to-use image from Jenkins and I have an error.
what error? > I have downloaded an empty 2.0 image and installed NBOpenGL and it works. > Strange. Maybe some initialization are made that makes the image not > cross-platform? Just suggesting... > Just tried latest build: https://ci.inria.fr/pharo-contribution/job/NBOpenGL/48/ both 2.0 and 3.0 images work without any errors. (just don't run image without .sources file, because NB is sensitive to that) > Thanks Igor! Being able to do some 3d in Pharo is extremely important. > I like that people trying to use things i made. Concerning NBOpenGL, i repeating it again: this is not end-user application, nor a 'framework' ready to use. It is a pure bindings to OpenGL with some little code i made to make own demo. And even if demo doesn't runs, it doesn't means that whole bindings non-functional. That means, to make things work for real, you have to make your hands dirty. The bindings will stay as basic as it is, because it is 99.9% automatically generated code, from OpenGL specs. So, for making real application, i would really discourage you from using context initialization code which is there, but instead write own, because the one which is there has many hardcoded things and subject to changes. > Alexandre > -- Best regards, Igor Stasenko.
