On Jun 12, 2013, at 11:22 AM, Stéphane Ducasse wrote:

> Hi 
> 
> I discuss with an graphics expert and he asked me why we went to use cairo vs 
> opengl
> And I could not answer. 
> 
> Stef
The question needs more context to make sense.
Cairo and OpenGL are different tools (2D vs 3D), and the answer of which to use 
is defined by what you are doing.

If what you are doing, is building scalable, flat interfaces, it makes no sense 
to implement that using OpenGL directly (though making an OpenGL backend to 
some frontend 2D-library like Athens, in order to have the operations 
hardware-accellerated on the GPU, is certainly possible).

If what you are doing, is building a VR simulation of a meeting room, it makes 
no sense to implement that in Cairo.

Cheers,
Henry 

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