On Jun 12, 2013, at 11:22 AM, Stéphane Ducasse wrote: > Hi > > I discuss with an graphics expert and he asked me why we went to use cairo vs > opengl > And I could not answer. > > Stef The question needs more context to make sense. Cairo and OpenGL are different tools (2D vs 3D), and the answer of which to use is defined by what you are doing.
If what you are doing, is building scalable, flat interfaces, it makes no sense to implement that using OpenGL directly (though making an OpenGL backend to some frontend 2D-library like Athens, in order to have the operations hardware-accellerated on the GPU, is certainly possible). If what you are doing, is building a VR simulation of a meeting room, it makes no sense to implement that in Cairo. Cheers, Henry
