I also tried 

gl shaderSource_shader: shader count: 1  string: (NBExternalAddress
fromString: shaderString)  length: (NBExternalObject null) .

still getting "Error during FFI call : NIL" . 

This is the full method :

createShader: shaderType string: shaderString
        " create shader using its source and compile it , return shader"

        | shader |
        shader := gl createShader: shaderType .
        gl shaderSource_shader: shader count: 1  string: (NBExternalAddress
fromString: shaderString)  length: (NBExternalObject null) .
        gl compileShader: shader.
        ^ shader

. I also use gl getError to get any possible opengl error in my part , It
reports that there is no such error.I am continuing investigating
Nativeboost 



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