Hi, 

It's me again..

I managed to have something *almost* working, but the behavior of the 
ROTreeMapLayout is not clear to me.

Using the ROMondrianViewBuilder I can specify the size of the Tree map, but 
then I am not able to dynamically add nodes. Well, at least I did not manage to 
do that. So I moved to pure Roassal, as suggested by Alejandro.

Here's how my actual code looks like: http://ws.stfx.eu/CFM522Z9X3ES

I am a beginner with Roassal, so I spend some time to figure out how to draw 
the tree map in this way. I did not really quite understand why I have to add 
the ROBox new size: 200 to the ROElement, but I'll figure it out.

The thing is when I try to add the new node. Following, again, Alejandro's 
advice I am writing something like:

"I add a new node, re-layout the view, and signalUpdate"
rawView add: ((ROElement on: 10) + (ROBox new size: 200)).
(ROTreeMapLayout withWeightBlock: [ :e | e model ]) applyOn: rawView elements.
rawView signalUpdate .

The result is quite strange, the view is indeed updated but I cannot understand 
why all sizes are messed up.

My questions, in short are: How can I fix the overall size of the tree map? Am 
I doing everything correct till now?

Thanks again for your help,
Roby

On Sep 20, 2013, at 11:24 AM, [email protected] wrote:

> Hi,
> 
> I was playing around with Roassal (in particular, a tree map) and I have a 
> question: Is there a way to dynamically adding nodes? I mean, once the view 
> is generated to update the #nodes by adding a new node (and associations as 
> well, i.e., edges) and have the visualization re-
> 
> Thanks in advance.
> 
> Roby


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