Anyone can help here?

On Sep 20, 2013, at 5:32 PM, [email protected] wrote:

> Hi, 
> 
> It's me again..
> 
> I managed to have something *almost* working, but the behavior of the 
> ROTreeMapLayout is not clear to me.
> 
> Using the ROMondrianViewBuilder I can specify the size of the Tree map, but 
> then I am not able to dynamically add nodes. Well, at least I did not manage 
> to do that. So I moved to pure Roassal, as suggested by Alejandro.
> 
> Here's how my actual code looks like: http://ws.stfx.eu/CFM522Z9X3ES
> 
> I am a beginner with Roassal, so I spend some time to figure out how to draw 
> the tree map in this way. I did not really quite understand why I have to add 
> the ROBox new size: 200 to the ROElement, but I'll figure it out.
> 
> The thing is when I try to add the new node. Following, again, Alejandro's 
> advice I am writing something like:
> 
> "I add a new node, re-layout the view, and signalUpdate"
> rawView add: ((ROElement on: 10) + (ROBox new size: 200)).
> (ROTreeMapLayout withWeightBlock: [ :e | e model ]) applyOn: rawView elements.
> rawView signalUpdate .
> 
> The result is quite strange, the view is indeed updated but I cannot 
> understand why all sizes are messed up.
> 
> My questions, in short are: How can I fix the overall size of the tree map? 
> Am I doing everything correct till now?
> 
> Thanks again for your help,
> Roby
> 
> On Sep 20, 2013, at 11:24 AM, [email protected] wrote:
> 
>> Hi,
>> 
>> I was playing around with Roassal (in particular, a tree map) and I have a 
>> question: Is there a way to dynamically adding nodes? I mean, once the view 
>> is generated to update the #nodes by adding a new node (and associations as 
>> well, i.e., edges) and have the visualization re-
>> 
>> Thanks in advance.
>> 
>> Roby
> 
> 


Reply via email to