Anyone can help here? On Sep 20, 2013, at 5:32 PM, [email protected] wrote:
> Hi, > > It's me again.. > > I managed to have something *almost* working, but the behavior of the > ROTreeMapLayout is not clear to me. > > Using the ROMondrianViewBuilder I can specify the size of the Tree map, but > then I am not able to dynamically add nodes. Well, at least I did not manage > to do that. So I moved to pure Roassal, as suggested by Alejandro. > > Here's how my actual code looks like: http://ws.stfx.eu/CFM522Z9X3ES > > I am a beginner with Roassal, so I spend some time to figure out how to draw > the tree map in this way. I did not really quite understand why I have to add > the ROBox new size: 200 to the ROElement, but I'll figure it out. > > The thing is when I try to add the new node. Following, again, Alejandro's > advice I am writing something like: > > "I add a new node, re-layout the view, and signalUpdate" > rawView add: ((ROElement on: 10) + (ROBox new size: 200)). > (ROTreeMapLayout withWeightBlock: [ :e | e model ]) applyOn: rawView elements. > rawView signalUpdate . > > The result is quite strange, the view is indeed updated but I cannot > understand why all sizes are messed up. > > My questions, in short are: How can I fix the overall size of the tree map? > Am I doing everything correct till now? > > Thanks again for your help, > Roby > > On Sep 20, 2013, at 11:24 AM, [email protected] wrote: > >> Hi, >> >> I was playing around with Roassal (in particular, a tree map) and I have a >> question: Is there a way to dynamically adding nodes? I mean, once the view >> is generated to update the #nodes by adding a new node (and associations as >> well, i.e., edges) and have the visualization re- >> >> Thanks in advance. >> >> Roby > >
