Am 14.12.2013 um 15:58 schrieb kilon alios <[email protected]>:

> yes sorry i meant global variables , the ones you define in workspace like a 
> := 1. 
> 
Those aren’t globals. Everything you do in the workspace is compiled as method 
(UndefinedObect>>#DoIt) and executed. There are only a handful of global values 
and there is the smalltalk dictionary where names can be looked up.

Norbert

> 
> On Sat, Dec 14, 2013 at 4:30 PM, Norbert Hartl <[email protected]> wrote:
> 
> Am 14.12.2013 um 12:09 schrieb kilon alios <[email protected]>:
> 
>> why we need globals anyway ? why not use classes instead ? 
>> 
> 
> Class names are globals. A class is registered in a global namespace by its 
> name. Names need to be looked up. How should it work in another way?
> 
> Norbert
> 
>> The only use I see of globals is in workspace and I am sure we could find a 
>> way to automate or make the creation of classes faster inside workspace 
>> instead of using globals. Since OO is the very foundation of Pharo I don't 
>> see why one would need globals anyway. If that forces us to make object more 
>> flexible so be it. Way better than creating concepts that works with this 
>> tools and not work with the other tool or could work if you do this and that 
>> , ending up making things more complex than they need to be. 
>> 
>> I think it would make even the transition from workspace to browser easier, 
>> or even completely replace workspace with the browser. 
>> 
>> I always found workspace unnecessary anyway.   
>> 
>> 
>> On Sat, Dec 14, 2013 at 12:47 PM, Norbert Hartl <[email protected]> wrote:
>> 
>> 
>> > Am 14.12.2013 um 05:41 schrieb Igor Stasenko <[email protected]>:
>> >
>> >
>> > As you may know, smalltalk global dictionary contain all symbols defined 
>> > globally,
>> > so you can access them directly in any piece of code i.e. when you write:
>> >
>> > Object new
>> >
>> > it actually means 'send message #new to object, associated with #Object 
>> > name in globals dictionary.
>> >
>> > Most of globals are classes, but some of them , like Transcript, World, 
>> > Display etc are not.
>> > And i was always thinking there's something wrong with these globals 
>> > (actually there's multiple 'wrongs'), but finally, i think i can answer 
>> > myself, what is most basic wrong with them: they miss any form of 
>> > declaration.
>> >
>> > Most of variables in smalltalk require declaration, such as temps, method 
>> > arguments, instance variables , class variables, pool variables,
>> > but not globals.
>> > Even classes, from formal point of view do not require declaration,
>> > because actually the usual:
>> >
>> > Object subclass: #Collection
>> >     instanceVariableNames: ''
>> >     classVariableNames: 'MutexForPicking RandomForPicking'
>> >     poolDictionaries: ''
>> >     category: 'Collections-Abstract'
>> >
>> > is _definition_ but not declaration:
>> >
>> > Collection definition =>
>> >
>> > 'Object subclass: #Collection
>> >     instanceVariableNames: ''''
>> >     classVariableNames: ''MutexForPicking RandomForPicking''
>> >     poolDictionaries: ''''
>> >     category: ''Collections-Abstract'''
>> >
>> > in fact, it is just a message sent to 'Object' variable (at some moment in 
>> > the past) , and there's nothing
>> > in language which enforces the rule that evaluating such expression must 
>> > declare new global, named Collection, except from environment we're 
>> > working in.
>> >
>> > The absence of declaration for globals leads to following problems:
>> > since declaration point is not defined, all tools (including compiler) 
>> > assume that given name always been there, and always accessible. Which 
>> > leads to bootstrap problems.
>> > There's no way to determine if given piece of code (which uses some 
>> > global) will keep functioning properly, once you unload certain package. 
>> > No way to determine dependencies (and as consequence the order of code 
>> > loading during bootstrapping).
>> > Also, it is hard to determine, to which package certain global belongs. 
>> > While it is easy to tell for classes since they having category, for 
>> > globals like Transcript, Display etc, there's no way to tell anything.
>> > Piece of cake, you can say:  since Display is instance of DisplayScreen 
>> > class, then such variable must belong to same package as DisplayScreen, 
>> > right?
>> > Wrong!
>> > Just for example, imagine i create variable named MyWindowMousePosition, 
>> > which will contain an instance of Point. Does it means that such variable 
>> > should belong to same package as Point class? I guess not.
>> >
>> > So, to sum up, i think we should really think how to introduce a way to 
>> > declare globals in package-based ecosystem, where each global belongs to 
>> > certain package, and then since packages form dependency hierarchy, you 
>> > can easily detect whether you allowed to use certain global in given 
>> > context or not,
>> > to prevent forming dependency loops.
>> > But even if we will weaken contract and allow having dependency loops, 
>> > even in such case declarations can help us to clearly tell which pieces of 
>> > code will stop functioning properly, if package which declares given 
>> > variable are not present in system.
>> >
>> > The last aspect of bootstrapping problem is order of initialization,
>> > because declaring variable doesn't means you can use it right away,
>> > since it may be not properly initialized yet (otherwise we will be forced 
>> > to always use lazy initialization pattern).
>> >
>> > From this perspective, IMO package should not only have unordered list of 
>> > classes/symbols it declares/defines, but also contain information in which 
>> > order they must be initialized while loaded.
>> > From other side, i don't really like introducing too much formalism and 
>> > rules, and keep them as minimal as possible, following smalltalk spirit.
>> >
>> > What  you think?
>> 
>> I think packages should be first class citizens. A package once loaded 
>> provides an environment/namespace/... that declares all the (exported) 
>> symbols that should be accesible global. The smalltalk dictionary should 
>> rather be a list of those namespaces/environments/... A package should also 
>> have an initialize method where you could specify order of class 
>> initialization if necessary ( and other things). Furthermore I would like to 
>> see class initializers idempotent. So when loading a package the package 
>> initialize is invoked first and then the class initializers, As they are 
>> idempotent a possible double invocation is not a problem.
>> Dependencies are always hard. I would start thinking about metacello 
>> defining all the possible dependencies regarding platforms, platform 
>> versions etc. At load time there is only one dependency graph and that could 
>> be reflected by the system. And this graph is not dependent on the tool that 
>> loaded the code.
>> With this in place unloading should be rather easy. Dependencies can warn 
>> the user about an harmful action and when the namespace is removed all 
>> global definitions are automaticall removed.
>> 
>> That is what I think. But I also think that there should be a possibility to 
>> load something that doesn't end being global. A way to load a package that 
>> isn't added to the global namespace (smalltalk dictionary) but to a package 
>> namespace would also be very good. Not everything needs to global but we can 
>> only load global things. That is a flaw in my opinion. And it prevents cool 
>> things like loading multiple versions of a code in separate packages.
>> 
>> Norbert
>> 
> 
> 

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