ah ok my bad, I learned something new, thank you. Is it possible to embed
this method to a new class ? lets say i like what i did in workspace and
send it directly to a new class.


On Sat, Dec 14, 2013 at 5:15 PM, Norbert Hartl <[email protected]> wrote:

>
> Am 14.12.2013 um 15:58 schrieb kilon alios <[email protected]>:
>
> yes sorry i meant global variables , the ones you define in workspace like
> a := 1.
>
> Those aren’t globals. Everything you do in the workspace is compiled as
> method (UndefinedObect>>#DoIt) and executed. There are only a handful of
> global values and there is the smalltalk dictionary where names can be
> looked up.
>
> Norbert
>
>
> On Sat, Dec 14, 2013 at 4:30 PM, Norbert Hartl <[email protected]> wrote:
>
>>
>> Am 14.12.2013 um 12:09 schrieb kilon alios <[email protected]>:
>>
>> why we need globals anyway ? why not use classes instead ?
>>
>>
>> Class names are globals. A class is registered in a global namespace by
>> its name. Names need to be looked up. How should it work in another way?
>>
>> Norbert
>>
>> The only use I see of globals is in workspace and I am sure we could find
>> a way to automate or make the creation of classes faster inside workspace
>> instead of using globals. Since OO is the very foundation of Pharo I don't
>> see why one would need globals anyway. If that forces us to make object
>> more flexible so be it. Way better than creating concepts that works with
>> this tools and not work with the other tool or could work if you do this
>> and that , ending up making things more complex than they need to be.
>>
>> I think it would make even the transition from workspace to browser
>> easier, or even completely replace workspace with the browser.
>>
>> I always found workspace unnecessary anyway.
>>
>>
>> On Sat, Dec 14, 2013 at 12:47 PM, Norbert Hartl <[email protected]>wrote:
>>
>>>
>>>
>>> > Am 14.12.2013 um 05:41 schrieb Igor Stasenko <[email protected]>:
>>> >
>>> >
>>> > As you may know, smalltalk global dictionary contain all symbols
>>> defined globally,
>>> > so you can access them directly in any piece of code i.e. when you
>>> write:
>>> >
>>> > Object new
>>> >
>>> > it actually means 'send message #new to object, associated with
>>> #Object name in globals dictionary.
>>> >
>>> > Most of globals are classes, but some of them , like Transcript,
>>> World, Display etc are not.
>>> > And i was always thinking there's something wrong with these globals
>>> (actually there's multiple 'wrongs'), but finally, i think i can answer
>>> myself, what is most basic wrong with them: they miss any form of
>>> declaration.
>>> >
>>> > Most of variables in smalltalk require declaration, such as temps,
>>> method arguments, instance variables , class variables, pool variables,
>>> > but not globals.
>>> > Even classes, from formal point of view do not require declaration,
>>> > because actually the usual:
>>> >
>>> > Object subclass: #Collection
>>> >     instanceVariableNames: ''
>>> >     classVariableNames: 'MutexForPicking RandomForPicking'
>>> >     poolDictionaries: ''
>>> >     category: 'Collections-Abstract'
>>> >
>>> > is _definition_ but not declaration:
>>> >
>>> > Collection definition =>
>>> >
>>> > 'Object subclass: #Collection
>>> >     instanceVariableNames: ''''
>>> >     classVariableNames: ''MutexForPicking RandomForPicking''
>>> >     poolDictionaries: ''''
>>> >     category: ''Collections-Abstract'''
>>> >
>>> > in fact, it is just a message sent to 'Object' variable (at some
>>> moment in the past) , and there's nothing
>>> > in language which enforces the rule that evaluating such expression
>>> must declare new global, named Collection, except from environment we're
>>> working in.
>>> >
>>> > The absence of declaration for globals leads to following problems:
>>> > since declaration point is not defined, all tools (including compiler)
>>> assume that given name always been there, and always accessible. Which
>>> leads to bootstrap problems.
>>> > There's no way to determine if given piece of code (which uses some
>>> global) will keep functioning properly, once you unload certain package. No
>>> way to determine dependencies (and as consequence the order of code loading
>>> during bootstrapping).
>>> > Also, it is hard to determine, to which package certain global
>>> belongs. While it is easy to tell for classes since they having category,
>>> for globals like Transcript, Display etc, there's no way to tell anything.
>>> > Piece of cake, you can say:  since Display is instance of
>>> DisplayScreen class, then such variable must belong to same package as
>>> DisplayScreen, right?
>>> > Wrong!
>>> > Just for example, imagine i create variable named
>>> MyWindowMousePosition, which will contain an instance of Point. Does it
>>> means that such variable should belong to same package as Point class? I
>>> guess not.
>>> >
>>> > So, to sum up, i think we should really think how to introduce a way
>>> to declare globals in package-based ecosystem, where each global belongs to
>>> certain package, and then since packages form dependency hierarchy, you can
>>> easily detect whether you allowed to use certain global in given context or
>>> not,
>>> > to prevent forming dependency loops.
>>> > But even if we will weaken contract and allow having dependency loops,
>>> even in such case declarations can help us to clearly tell which pieces of
>>> code will stop functioning properly, if package which declares given
>>> variable are not present in system.
>>> >
>>> > The last aspect of bootstrapping problem is order of initialization,
>>> > because declaring variable doesn't means you can use it right away,
>>> > since it may be not properly initialized yet (otherwise we will be
>>> forced to always use lazy initialization pattern).
>>> >
>>> > From this perspective, IMO package should not only have unordered list
>>> of classes/symbols it declares/defines, but also contain information in
>>> which order they must be initialized while loaded.
>>> > From other side, i don't really like introducing too much formalism
>>> and rules, and keep them as minimal as possible, following smalltalk spirit.
>>> >
>>> > What  you think?
>>>
>>> I think packages should be first class citizens. A package once loaded
>>> provides an environment/namespace/... that declares all the (exported)
>>> symbols that should be accesible global. The smalltalk dictionary should
>>> rather be a list of those namespaces/environments/... A package should also
>>> have an initialize method where you could specify order of class
>>> initialization if necessary ( and other things). Furthermore I would like
>>> to see class initializers idempotent. So when loading a package the package
>>> initialize is invoked first and then the class initializers, As they are
>>> idempotent a possible double invocation is not a problem.
>>> Dependencies are always hard. I would start thinking about metacello
>>> defining all the possible dependencies regarding platforms, platform
>>> versions etc. At load time there is only one dependency graph and that
>>> could be reflected by the system. And this graph is not dependent on the
>>> tool that loaded the code.
>>> With this in place unloading should be rather easy. Dependencies can
>>> warn the user about an harmful action and when the namespace is removed all
>>> global definitions are automaticall removed.
>>>
>>> That is what I think. But I also think that there should be a
>>> possibility to load something that doesn't end being global. A way to load
>>> a package that isn't added to the global namespace (smalltalk dictionary)
>>> but to a package namespace would also be very good. Not everything needs to
>>> global but we can only load global things. That is a flaw in my opinion.
>>> And it prevents cool things like loading multiple versions of a code in
>>> separate packages.
>>>
>>> Norbert
>>>
>>
>>
>>
>
>

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