2014-03-31 9:56 GMT+02:00 Nicolai Hess <[email protected]>:

> Hi Alexandre, Ronie, igor
>
> it isn't solved yet. It works if I make the default extent
> larger:
>
> As I described here and on the NBOpenGL Windows thread,
> on my machine(s) (both with ATI Graphics) ,the framebuffer objects
> (all/one?) does not update its internal buffer sizes after they are
> initilialized with the
> default Morph extent 50@40. Therefore, the rendering happens
> only in the upper left corner with extent 50@40. (and some rendering
> artifacts
> in the remaining area. not rendering artifacts actually, looks like
> texture wrap clamp to edge.
> Although I can not find a place where this texture wrap mode is set.)
>
> (on linux, phew, there are so many not working things, I don't know if it
> is a driver issue:
> hardcoded libpath, some distribution don't put the libGL.so under /usr/bin
> missing type (something with GLXDisplay ?, I don't remember)
> errors in some NB calls,
> If I fix the first two issues it still does not work, because I don't know
> how
> to handle the NB call errors.)
>
> Maybe it is easier to list OS and Hardware where R3D does work, than
> to list the non working one.
>
> What OS and graphic cards do you use and test for NBOpenGL and R3D, mac os
> only?
>
>
>
> Nicolai
>
>
>
>
>
>
>
>
>
> 2014-03-30 22:07 GMT+02:00 Alexandre Bergel <[email protected]>:
>
> Is this problem been solved already?
>>
>> Alexandre
>>
>>
>> On Mar 17, 2014, at 7:35 PM, Nicolai Hess <[email protected]> wrote:
>>
>> > As described in the "NBOpenGL on Windows" thread, I have a windows
>> > machine where NBOpenGL can not create frame buffer objects (driver
>> issue maybe).
>> >
>> > But on another windows machine, there is no error but strange rendering
>> results.
>> >
>> > On that machine, Roassals 3D IDE, still only shows empty windows. And
>> other
>> > demos shows the same strange rendering (see screenshot, includes GL
>> context driver info).
>> >
>> >
>> > (BTW, there is some class name missmatch in NBGLCurveRenderer in this
>> NBOpenGL version.
>> > It referse to NBGLFragmentProgram although there is only a
>> NBGLFragmentProgramARB class
>> > in the system).
>> >
>> >
>> >
>> >
>> > 2014-03-17 15:55 GMT+01:00 Ronie Salgado <[email protected]>:
>> > Hi Nicolai,
>> >
>> > What are your system specs?, specially your graphic card.
>> > Roassal3D requires a graphic card with at least OpenGL 2.0 support. Try
>> updating your graphic drivers
>> >
>> > Greetings,
>> > Ronie
>> >
>> >
>> > 2014-03-17 11:03 GMT-03:00 Alexandre Bergel <[email protected]>:
>> >
>> > Oh… Have you tried to update Athens and NBOpenGL ? Maybe you are using
>> an old version of them.
>> > Maybe an old version of OpenGL is installed on your Window?
>> >
>> > Ronie, any idea what’s going on?
>> >
>> > Alexandre
>> >
>> >
>> > On Mar 17, 2014, at 10:55 AM, Nicolai Hess <[email protected]> wrote:
>> >
>> > > Thank you Alexandre,
>> > > this was what I tried under windows, (I wasn't sure if this is still
>> the right way to do it, I
>> > > read it the Roassal3dTutorial.pdf).
>> > > But it doesn't work. Either I am getting empty windows or (with an
>> other
>> > > NBOpenGL version)
>> > > Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED')
>> > >
>> > > I tried this once with linux too, and it didn't worked. But I am not
>> sure how long ago :)
>> > > I'll try it again and report back.
>> > >
>> > > (Another note, after downloading the configuration, this:
>> > > (Smalltalk at: #ConfigurationOfRoassal3d) loadDevelopment
>> > > takes awfully long on windows (~ 5 min).
>> > > I am sure it was much faster on linux, any idea how that can be?)
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > 2014-03-17 14:34 GMT+01:00 Alexandre Bergel <[email protected]
>> >:
>> > > Hi Nicolai,
>> > >
>> > > Roassal3d works well with the last Pharo 3.0.
>> > > You just need to execute the following incantation:
>> > >
>> > > -=-=-=-=-=-=-=-=-=
>> > > Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; package:
>> 'ConfigurationOfRoassal3d'; load. (Smalltalk at: #ConfigurationOfRoassal3d)
>> loadDevelopment
>> > > -=-=-=-=-=-=-=-=-=
>> > >
>> > > This does not work for you?
>> > > It works well on OSX and on Linux
>> > >
>> > > Alexandre
>> > >
>> > >
>> > > On Mar 15, 2014, at 10:52 AM, Nicolai Hess <[email protected]>
>> wrote:
>> > >
>> > > > Hi,
>> > > >
>> > > > what could be the reason, that any Roassal3d example from the
>> > > > Roassal3DTutorial.pdf only shows white empty windows?
>> > > >
>> > > > I loaded ConfigurationOfRoassal3d-RonieSalgado.10 and
>> > > > (Smalltalk at:
>> > > > #ConfigurationOfRoassal3d) loadDevelopment
>> > > >
>> > > > Any ideas?
>> > > >
>> > > >
>> > > > regards
>> > > > Nicolai
>> > > >
>> > >
>> > > --
>> > > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> > > Alexandre Bergel  http://www.bergel.eu
>> > > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> > >
>> > >
>> > >
>> > >
>> >
>> > --
>> > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> > Alexandre Bergel  http://www.bergel.eu
>> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> >
>> >
>> >
>> >
>> >
>> > <PharoScreenshot.png>
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>
So, I finally solved this issue for me. Instead of making the initial
framebuffer large enough, I
changed the code in NBGLFrameBuffer>>extent:
to reattach all attached Renderbuffers. ( I don't know if this is a driver
issue or
if it is a failure in NBOpenGL)

Again, someone can tell me where (OS, graphic-card) Roassal 3D runs out of
the box?

And even now, that I solved this issue and all(many) Roassal examples are
working,
The R 3D IDE still only shows a black screen. And I still don't know what
this is supposed
to be, any tutorial screenshot or video, showing what R3D IDE is?


Nicolai

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