2014-03-31 9:56 GMT+02:00 Nicolai Hess <[email protected]>: > Hi Alexandre, Ronie, igor > > it isn't solved yet. It works if I make the default extent > larger: > > As I described here and on the NBOpenGL Windows thread, > on my machine(s) (both with ATI Graphics) ,the framebuffer objects > (all/one?) does not update its internal buffer sizes after they are > initilialized with the > default Morph extent 50@40. Therefore, the rendering happens > only in the upper left corner with extent 50@40. (and some rendering > artifacts > in the remaining area. not rendering artifacts actually, looks like > texture wrap clamp to edge. > Although I can not find a place where this texture wrap mode is set.) > > (on linux, phew, there are so many not working things, I don't know if it > is a driver issue: > hardcoded libpath, some distribution don't put the libGL.so under /usr/bin > missing type (something with GLXDisplay ?, I don't remember) > errors in some NB calls, > If I fix the first two issues it still does not work, because I don't know > how > to handle the NB call errors.) > > Maybe it is easier to list OS and Hardware where R3D does work, than > to list the non working one. > > What OS and graphic cards do you use and test for NBOpenGL and R3D, mac os > only? > > > > Nicolai > > > > > > > > > > 2014-03-30 22:07 GMT+02:00 Alexandre Bergel <[email protected]>: > > Is this problem been solved already? >> >> Alexandre >> >> >> On Mar 17, 2014, at 7:35 PM, Nicolai Hess <[email protected]> wrote: >> >> > As described in the "NBOpenGL on Windows" thread, I have a windows >> > machine where NBOpenGL can not create frame buffer objects (driver >> issue maybe). >> > >> > But on another windows machine, there is no error but strange rendering >> results. >> > >> > On that machine, Roassals 3D IDE, still only shows empty windows. And >> other >> > demos shows the same strange rendering (see screenshot, includes GL >> context driver info). >> > >> > >> > (BTW, there is some class name missmatch in NBGLCurveRenderer in this >> NBOpenGL version. >> > It referse to NBGLFragmentProgram although there is only a >> NBGLFragmentProgramARB class >> > in the system). >> > >> > >> > >> > >> > 2014-03-17 15:55 GMT+01:00 Ronie Salgado <[email protected]>: >> > Hi Nicolai, >> > >> > What are your system specs?, specially your graphic card. >> > Roassal3D requires a graphic card with at least OpenGL 2.0 support. Try >> updating your graphic drivers >> > >> > Greetings, >> > Ronie >> > >> > >> > 2014-03-17 11:03 GMT-03:00 Alexandre Bergel <[email protected]>: >> > >> > Oh… Have you tried to update Athens and NBOpenGL ? Maybe you are using >> an old version of them. >> > Maybe an old version of OpenGL is installed on your Window? >> > >> > Ronie, any idea what’s going on? >> > >> > Alexandre >> > >> > >> > On Mar 17, 2014, at 10:55 AM, Nicolai Hess <[email protected]> wrote: >> > >> > > Thank you Alexandre, >> > > this was what I tried under windows, (I wasn't sure if this is still >> the right way to do it, I >> > > read it the Roassal3dTutorial.pdf). >> > > But it doesn't work. Either I am getting empty windows or (with an >> other >> > > NBOpenGL version) >> > > Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED') >> > > >> > > I tried this once with linux too, and it didn't worked. But I am not >> sure how long ago :) >> > > I'll try it again and report back. >> > > >> > > (Another note, after downloading the configuration, this: >> > > (Smalltalk at: #ConfigurationOfRoassal3d) loadDevelopment >> > > takes awfully long on windows (~ 5 min). >> > > I am sure it was much faster on linux, any idea how that can be?) >> > > >> > > >> > > >> > > >> > > >> > > >> > > 2014-03-17 14:34 GMT+01:00 Alexandre Bergel <[email protected] >> >: >> > > Hi Nicolai, >> > > >> > > Roassal3d works well with the last Pharo 3.0. >> > > You just need to execute the following incantation: >> > > >> > > -=-=-=-=-=-=-=-=-= >> > > Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; package: >> 'ConfigurationOfRoassal3d'; load. (Smalltalk at: #ConfigurationOfRoassal3d) >> loadDevelopment >> > > -=-=-=-=-=-=-=-=-= >> > > >> > > This does not work for you? >> > > It works well on OSX and on Linux >> > > >> > > Alexandre >> > > >> > > >> > > On Mar 15, 2014, at 10:52 AM, Nicolai Hess <[email protected]> >> wrote: >> > > >> > > > Hi, >> > > > >> > > > what could be the reason, that any Roassal3d example from the >> > > > Roassal3DTutorial.pdf only shows white empty windows? >> > > > >> > > > I loaded ConfigurationOfRoassal3d-RonieSalgado.10 and >> > > > (Smalltalk at: >> > > > #ConfigurationOfRoassal3d) loadDevelopment >> > > > >> > > > Any ideas? >> > > > >> > > > >> > > > regards >> > > > Nicolai >> > > > >> > > >> > > -- >> > > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> > > Alexandre Bergel http://www.bergel.eu >> > > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> > > >> > > >> > > >> > > >> > >> > -- >> > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> > Alexandre Bergel http://www.bergel.eu >> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> > >> > >> > >> > >> > >> > <PharoScreenshot.png> >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >> > So, I finally solved this issue for me. Instead of making the initial framebuffer large enough, I changed the code in NBGLFrameBuffer>>extent: to reattach all attached Renderbuffers. ( I don't know if this is a driver issue or if it is a failure in NBOpenGL)
Again, someone can tell me where (OS, graphic-card) Roassal 3D runs out of the box? And even now, that I solved this issue and all(many) Roassal examples are working, The R 3D IDE still only shows a black screen. And I still don't know what this is supposed to be, any tutorial screenshot or video, showing what R3D IDE is? Nicolai
