It is coming! Being to use these lighting and scalability possibility to render data is very very high on your todo list. This is all new stuff! We are actively working on this.
We are currently migrating things from Roassal3d to WodenRoassal. Check the code :-) @ Ronie, we need to have Woden-Roassal loaded by the configuration The number of elements that can be displayed by Woden is impressive. You can have several millions of polygons (literally), and it is smooth like hell. Alexandre On Aug 15, 2014, at 9:28 AM, Yuriy Tymchuk <[email protected]> wrote: > I want this in Roassal :) > > Uko > > On 15 Aug 2014, at 15:26, Alexandre Bergel <[email protected]> wrote: > >> This is truly impressive. This clearly show that Pharo can be use to make >> serious 3d games. >> >> Alexandre >> >> >> On Aug 15, 2014, at 3:10 AM, Ronie Salgado <[email protected]> wrote: >> >>> Hello, >>> >>> In a previous email I presented an early video of Woden, my new graphics >>> engine written in Pharo. Here I have a new video in which I show some of >>> the features of Woden: >>> https://www.youtube.com/watch?v=1Nze9tnwYxY&feature=youtu.be >>> >>> With Alex, we started rewriting Roassal 3D using Woden, which can be seen >>> in the second half of the video. >>> >>> I will try to show many more demos in ESUG. >>> >>> It also should be possible now to load Woden using the following script: >>> >>> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: >>> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) >>> loadBleedingEdge >>> >>> Later I will make a stable configuration version. >>> >>> Greetings, >>> Ronie >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >> > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
