thats great news, I have to say I was and still am sceptical on the subject of performance. But if you say it can handle million of polygons already thats very good news and it already makes it very useful as a library. The fact that you wrap Roassal 3d (even 2d ?) around it , is a very wise move and makes Roassal even more tempting.
I also plan to port Blender Game Engine through my Ephestos project, so it looks like 2 powerful game engines/graphic engines are coming to Pharo which should open a big door to graphical 3d visualisation for Pharo. On Fri, Aug 15, 2014 at 4:43 PM, Alexandre Bergel <[email protected]> wrote: > It is coming! Being to use these lighting and scalability possibility to > render data is very very high on your todo list. This is all new stuff! We > are actively working on this. > > We are currently migrating things from Roassal3d to WodenRoassal. Check > the code :-) > > @ Ronie, we need to have Woden-Roassal loaded by the configuration > > The number of elements that can be displayed by Woden is impressive. You > can have several millions of polygons (literally), and it is smooth like > hell. > > Alexandre > > > On Aug 15, 2014, at 9:28 AM, Yuriy Tymchuk <[email protected]> wrote: > > > I want this in Roassal :) > > > > Uko > > > > On 15 Aug 2014, at 15:26, Alexandre Bergel <[email protected]> > wrote: > > > >> This is truly impressive. This clearly show that Pharo can be use to > make serious 3d games. > >> > >> Alexandre > >> > >> > >> On Aug 15, 2014, at 3:10 AM, Ronie Salgado <[email protected]> wrote: > >> > >>> Hello, > >>> > >>> In a previous email I presented an early video of Woden, my new > graphics engine written in Pharo. Here I have a new video in which I show > some of the features of Woden: > https://www.youtube.com/watch?v=1Nze9tnwYxY&feature=youtu.be > >>> > >>> With Alex, we started rewriting Roassal 3D using Woden, which can be > seen in the second half of the video. > >>> > >>> I will try to show many more demos in ESUG. > >>> > >>> It also should be possible now to load Woden using the following > script: > >>> > >>> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: > 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) > loadBleedingEdge > >>> > >>> Later I will make a stable configuration version. > >>> > >>> Greetings, > >>> Ronie > >> > >> -- > >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > >> Alexandre Bergel http://www.bergel.eu > >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > >> > >> > >> > >> > > > > > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > >
