philippeback wrote
> Building a UI with Morphic alone is what one would use to do something
> very
> custom (like a game for example).
> 
> Now, creating a larger UI that way is definitely going to be super pain in
> the assets.
> 
> That's where Spec does fit.

Is there any evidence of this? As far as I know no one has built anything
more complex than a class browser. I would say Spec was incapable of
building a complex interface of any kind. It's clumsy, developer-hostile,
and counter-intuitive.

The whole Spec process of writing code in three different places is the very
definition of a /super pain in the asset/s. it is far less intuitive to my
mind than creating composite morphs.

Progress on Spec is glacially slow - but that's not the problem. Spec is
profoundly misconceived and fundamentally flawed and offers nothing over raw
Morphic. The Spec model is simply not how anyone would want to build an
interface in 2014. I certainly would never use it.



 



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