yes it comes down to whether 3d graphics and 2d graphics is something that you want to do. Obviously if this an area that does not interest you Ephestos is useless for you.
The GUI will come, but as always these things take a lot of time and my free time is limited. I am also interested into adding that GUI also Pharo functionality so Pharo becomes one with Blender. My goals is to create a unified enviroment that is easy to use, pleasant to the eye but also flexible and very powerful with focus on 3d and 3d graphics. Something a kid would want to use but also a professional artist. If I go very far with it I could even see myself selling it as a commercial product while keeping it open source (Blender is GPL). Its definitely something I would love to do professionally at some point. But for the time being I will keep adding stuff till it get hard to resist ;) On Sun, Sep 21, 2014 at 4:50 PM, Ben Coman <[email protected]> wrote: > kilon alios wrote: > >> >> This is 0.1 the first stable release of Ephestos. This release contains >> the following >> >> -a socket client bridge for sending and receiving messages from Blender >> which acts as a socket server >> >> a sendMessage: message to send python command as string to Blender to be >> executed >> >> a python parser that allows the pharo syntax to be used to parse to a >> python command for simple things like calling instance and class method and >> assigning class and instance variables >> >> a getValue: message for reading python values from variables >> >> support for triggering the pharo debugger on python error >> >> support for sending multiple lines of python code in a single message, >> for defining python classes and much more. >> >> A video demonstration can be found here only for the new features: >> >> https://www.youtube.com/watch?v=XPGDQc5LUvE&feature=youtu.be < >> https://www.youtube.com/watch?v=XPGDQc5LUvE&feature=youtu.be> >> >> >> Documentation is here , its outdated because it does not contain the new >> features but will update in a few days --> https://www.gitbook.io/book/ >> kilon/ephestos >> >> >> With release 0.1 the core features of Ephestos have been finalised. It >> now can be used for full controlling Blender. The next step is to refine >> getting values from Blender so they are automagically converted from >> strings to Pharo data types. >> >> I also will start working on a customised GUI and creating an API for it, >> the goal is to build GUIs that heavily rely on images and custom skins with >> ease. >> > Great to hear of your progress. I'm not ready to dive into learning > Blender internals, but with the GUI this would be very attractive to play > with (and then its likely I stop get sucked into the internals). And even > though I don't need a Python bridge right-now, its really nice to know > something is there for when I do. > > cheers -ben > >
