On 1/10/14 16:30, Tudor Girba wrote:
Hi,

Indeed, the goal of State is to show the raw state of every object. In case we miss something, we should add that. Sven, if you see that this is not happening, let's start on a case to case basis.

Doru call it "raw" and not state. Especially if state may interpret the state

Btw, if you want to know what gets shown in State, you can simply inspect the result of Object>>#gtInspectorVariableValuePairs. You can also override that for your own objects if you want. You can see a post explaining this here:
http://www.humane-assessment.com/blog/extending-variables-shown-in-gtinspector/

The default view is specified by the order. So, the first view is the default one. We made the State view has order 10. If you define a view with a lower order, it will appear first. We have to experiment here with different objects. For example, for collections, a better default view would be the items. We did not do that until now in order to not alienate even more the users. But, I think now it's time to do it.

yes


Cheers,
Doru




On Wed, Oct 1, 2014 at 4:22 PM, Marcus Denker <[email protected] <mailto:[email protected]>> wrote:


    On 01 Oct 2014, at 15:08, Sven Van Caekenberghe <[email protected]
    <mailto:[email protected]>> wrote:

    > I am confused about the GTInspector State tab. What is its
    definition ?
    >
    > I would say that it shows the raw, fundamental, implementation
    form of the object, in essence what EyeBasicInspector showed. And
    that additional tabs offer alternative, more user friendly views.
    >
    > Why then does it not show all variable content and only named
    variables ?
    >
    > Try inspecting a [Byte]String or [Byte]Array. The State view is
    useless, it just shows self. Some of these have an items view, but
    not all.
    >
    > How can I inspect an individual character of a String ? Or an
    individual byte ?
    >
    > Consider a Float. The State view should show the two
    (meaningless) slots because that is how Floats are (currently)
    implemented, and then another tab should show the sign, mantissa,
    exponent view.
    >
    > In the Eye inspectors we also confused these two aspects in a
    single view, which is wrong in hindsight, IMHO. It should be
    crystal clear for a user whether a slot is real or an alternative
    view of describing the same thing.
    >
    > I could propose changes or a slice, but I think we should agree
    on the definition of 'State' first.
    >

    I think this is just a matter of iterating, e.g. Dictionary has it
    already correct:
    State show the raw state (array, tally), while the “items” view
    shows nicely
    key->values.

    an example where it fails is CompiledMethod, it has a Bytecode
    view, but in addition a (virtual) “all byte codes” variable in the
    raw view. (and more).

    I think we need
    -> the raw state for every object (like the old basic inspector)
    -> this might not be the default view for all objects, though.
        (the default should present something useful).
       This means, maybe having the notion of a default view would be
    nice.
    -> work to add more views to everything interesting.

            Marcus




--
www.tudorgirba.com <http://www.tudorgirba.com>

"Every thing has its own flow"

Reply via email to