so I am enjoying the new Inspector but I have come to a problem. I
inspected Smalltalk global variable and has gave me an array with 4000+
items .

My problem is that there is no way to quickly scroll those items for
example to go forward i have to scroll down and then press next page icon.
I think it would be better if the next page icon is always displayed , it
does not make sense to me for it to become visible only when I scroll down.

Something that would have been following normal GUI behavior it would be
just few button presses, now its scroll down to make the next page button
visible , then repeat. Very tedious.

also if I put "image" in the search box it gives me an MNU

UndefinedObject(Object)>>doesNotUnderstand: #ifTrue:
GLMTreeMorphModel>>ExecuteUnOptimizedIn:
UndefinedObject(Object)>>mustBeBooleanInMagic:
UndefinedObject(Object)>>mustBeBoolean
[ :each |
check := self glamourPresentation searchStrategy value: self inputText
value: each item.
check
ifTrue: [ newSelection add: each path ] ] in
GLMTreeMorphModel>>executeSearch in Block: [ :each | ...
OrderedCollection>>do:
GLMTreeMorphModel>>executeSearch
GLMTreeMorphModel>>doSearchOrFilter
GLMTreeMorphModel>>inputText:
PluggableTextFieldMorph>>acceptTextInModel
PluggableTextFieldMorph(PluggableTextMorph)>>acceptBasic
PluggableTextFieldMorph>>accept
TextMorphForFieldView(TextMorphForEditView)>>acceptContents
TextEditor>>accept
TextMorphForFieldView(TextMorphForEditView)>>keyStroke:
TextMorphForFieldView>>keyStroke:
TextMorphForFieldView(TextMorph)>>handleKeystroke:
KeyboardEvent>>sentTo:
TextMorphForFieldView(Morph)>>handleEvent:
TextMorphForFieldView(Morph)>>handleFocusEvent:
[
ActiveHand := self.
ActiveEvent := anEvent.
result := focusHolder handleFocusEvent: (anEvent transformedBy:
(focusHolder transformedFrom: self)) ] in
HandMorph>>sendFocusEvent:to:clear: in Block: [ ...
BlockClosure>>on:do:
WorldMorph(PasteUpMorph)>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendKeyboardEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[ :h |
ActiveHand := h.
h processEvents.
ActiveHand := nil ] in WorldState>>doOneCycleNowFor: in Block: [ :h | ...
Array(SequenceableCollection)>>do:

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