so I am enjoying the new Inspector but I have come to a problem. I inspected Smalltalk global variable and has gave me an array with 4000+ items .
My problem is that there is no way to quickly scroll those items for example to go forward i have to scroll down and then press next page icon. I think it would be better if the next page icon is always displayed , it does not make sense to me for it to become visible only when I scroll down. Something that would have been following normal GUI behavior it would be just few button presses, now its scroll down to make the next page button visible , then repeat. Very tedious. also if I put "image" in the search box it gives me an MNU UndefinedObject(Object)>>doesNotUnderstand: #ifTrue: GLMTreeMorphModel>>ExecuteUnOptimizedIn: UndefinedObject(Object)>>mustBeBooleanInMagic: UndefinedObject(Object)>>mustBeBoolean [ :each | check := self glamourPresentation searchStrategy value: self inputText value: each item. check ifTrue: [ newSelection add: each path ] ] in GLMTreeMorphModel>>executeSearch in Block: [ :each | ... OrderedCollection>>do: GLMTreeMorphModel>>executeSearch GLMTreeMorphModel>>doSearchOrFilter GLMTreeMorphModel>>inputText: PluggableTextFieldMorph>>acceptTextInModel PluggableTextFieldMorph(PluggableTextMorph)>>acceptBasic PluggableTextFieldMorph>>accept TextMorphForFieldView(TextMorphForEditView)>>acceptContents TextEditor>>accept TextMorphForFieldView(TextMorphForEditView)>>keyStroke: TextMorphForFieldView>>keyStroke: TextMorphForFieldView(TextMorph)>>handleKeystroke: KeyboardEvent>>sentTo: TextMorphForFieldView(Morph)>>handleEvent: TextMorphForFieldView(Morph)>>handleFocusEvent: [ ActiveHand := self. ActiveEvent := anEvent. result := focusHolder handleFocusEvent: (anEvent transformedBy: (focusHolder transformedFrom: self)) ] in HandMorph>>sendFocusEvent:to:clear: in Block: [ ... BlockClosure>>on:do: WorldMorph(PasteUpMorph)>>becomeActiveDuring: HandMorph>>sendFocusEvent:to:clear: HandMorph>>sendEvent:focus:clear: HandMorph>>sendKeyboardEvent: HandMorph>>handleEvent: HandMorph>>processEvents [ :h | ActiveHand := h. h processEvents. ActiveHand := nil ] in WorldState>>doOneCycleNowFor: in Block: [ :h | ... Array(SequenceableCollection)>>do:
