On Thu, Dec 4, 2014 at 11:33 AM, Usman Bhatti <[email protected]>
wrote:

> So I am not the only one grumbling about the scrolling in lists.
>

Yeah, painful. I want a search box too.

But further than that I want to edit values in inspectors.

Is there a way?

Phil



> My suggestion was to use paging for this purpose.
>
> See the discussion here on moose-list.
>
>
> https://code.google.com/p/moose-technology/issues/detail?id=1099&can=4&colspec=ID%20Status%20Summary%20Type%20Component%20Difficulty%20Opened%20Milestone%20Reporter
>
>
> regards,
>
> usman
>
> On Thu, Dec 4, 2014 at 11:13 AM, kilon alios <[email protected]>
> wrote:
>
>> so I am enjoying the new Inspector but I have come to a problem. I
>> inspected Smalltalk global variable and has gave me an array with 4000+
>> items .
>>
>> My problem is that there is no way to quickly scroll those items for
>> example to go forward i have to scroll down and then press next page icon.
>> I think it would be better if the next page icon is always displayed , it
>> does not make sense to me for it to become visible only when I scroll down.
>>
>> Something that would have been following normal GUI behavior it would be
>> just few button presses, now its scroll down to make the next page button
>> visible , then repeat. Very tedious.
>>
>> also if I put "image" in the search box it gives me an MNU
>>
>> UndefinedObject(Object)>>doesNotUnderstand: #ifTrue:
>> GLMTreeMorphModel>>ExecuteUnOptimizedIn:
>> UndefinedObject(Object)>>mustBeBooleanInMagic:
>> UndefinedObject(Object)>>mustBeBoolean
>> [ :each |
>> check := self glamourPresentation searchStrategy value: self inputText
>> value: each item.
>> check
>> ifTrue: [ newSelection add: each path ] ] in
>> GLMTreeMorphModel>>executeSearch in Block: [ :each | ...
>> OrderedCollection>>do:
>> GLMTreeMorphModel>>executeSearch
>> GLMTreeMorphModel>>doSearchOrFilter
>> GLMTreeMorphModel>>inputText:
>> PluggableTextFieldMorph>>acceptTextInModel
>> PluggableTextFieldMorph(PluggableTextMorph)>>acceptBasic
>> PluggableTextFieldMorph>>accept
>> TextMorphForFieldView(TextMorphForEditView)>>acceptContents
>> TextEditor>>accept
>> TextMorphForFieldView(TextMorphForEditView)>>keyStroke:
>> TextMorphForFieldView>>keyStroke:
>> TextMorphForFieldView(TextMorph)>>handleKeystroke:
>> KeyboardEvent>>sentTo:
>> TextMorphForFieldView(Morph)>>handleEvent:
>> TextMorphForFieldView(Morph)>>handleFocusEvent:
>> [
>> ActiveHand := self.
>> ActiveEvent := anEvent.
>> result := focusHolder handleFocusEvent: (anEvent transformedBy:
>> (focusHolder transformedFrom: self)) ] in
>> HandMorph>>sendFocusEvent:to:clear: in Block: [ ...
>> BlockClosure>>on:do:
>> WorldMorph(PasteUpMorph)>>becomeActiveDuring:
>> HandMorph>>sendFocusEvent:to:clear:
>> HandMorph>>sendEvent:focus:clear:
>> HandMorph>>sendKeyboardEvent:
>> HandMorph>>handleEvent:
>> HandMorph>>processEvents
>> [ :h |
>> ActiveHand := h.
>> h processEvents.
>> ActiveHand := nil ] in WorldState>>doOneCycleNowFor: in Block: [ :h | ...
>> Array(SequenceableCollection)>>do:
>>
>>
>>
>

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