> On 23 Dec 2014, at 19:13, Tudor Girba <[email protected]> wrote:
> 
> Hi,
> 
> What does a basic inspector mean for you? It's not a rhetorical question. I 
> am actually interested in what you miss.

What took you so long, Doru ? Haha ;-)

Seriously, I think that the 'Raw' tab of GT-Inspector actually covers the key 
old inspector *and* inspector behaviour quite well. I guess that was/is also 
the design goal.

The rest is mostly a reaction to something new and unfamiliar. GT takes some 
getting used  to.

But we need concrete use cases that give people trouble to be able to improve.

> Doru
> 
> On Tue, Dec 23, 2014 at 6:06 PM, Clément Bera <[email protected]> wrote:
> Yes.
> 
> World Menu >> Settings >> Glamourous toolkit 
> 
> then you can uncheck GTInspector and GTPlayground.
> 
> I also need to do that very often as GTInspector does not have a basic 
> inspector.
> 
> 2014-12-23 11:50 GMT+01:00 Norbert Hartl <[email protected]>:
> Is there a way to get the old tools via shortcut?
> 
> I started something new with pharo 4.0 today. I discovered a bug in Nautilus 
> where every rename or deletion of a method raises a debugger. I tried finding 
> the bug but struggled because to me the new inspector is really confusing. If 
> I "just" want to unfold a few levels of references to get a glimpse of the 
> structure the new tool prevents me from doing that. There is just to much 
> information in this window and too much happening to me.
> To me it looks like a power tool you need to get used to. So it is probably 
> not the best tool for simple tasks and people new to this environment might 
> be overwhelmed. At least I would like to be able to use the old tools.
> 
> Norbert
> 
> 
> 
> 
> 
> 
> 
> -- 
> www.tudorgirba.com
> 
> "Every thing has its own flow"


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