> On 23 Dec 2014, at 19:13, Tudor Girba <[email protected]> wrote: > > Hi, > > What does a basic inspector mean for you? It's not a rhetorical question. I > am actually interested in what you miss.
What took you so long, Doru ? Haha ;-) Seriously, I think that the 'Raw' tab of GT-Inspector actually covers the key old inspector *and* inspector behaviour quite well. I guess that was/is also the design goal. The rest is mostly a reaction to something new and unfamiliar. GT takes some getting used to. But we need concrete use cases that give people trouble to be able to improve. > Doru > > On Tue, Dec 23, 2014 at 6:06 PM, Clément Bera <[email protected]> wrote: > Yes. > > World Menu >> Settings >> Glamourous toolkit > > then you can uncheck GTInspector and GTPlayground. > > I also need to do that very often as GTInspector does not have a basic > inspector. > > 2014-12-23 11:50 GMT+01:00 Norbert Hartl <[email protected]>: > Is there a way to get the old tools via shortcut? > > I started something new with pharo 4.0 today. I discovered a bug in Nautilus > where every rename or deletion of a method raises a debugger. I tried finding > the bug but struggled because to me the new inspector is really confusing. If > I "just" want to unfold a few levels of references to get a glimpse of the > structure the new tool prevents me from doing that. There is just to much > information in this window and too much happening to me. > To me it looks like a power tool you need to get used to. So it is probably > not the best tool for simple tasks and people new to this environment might > be overwhelmed. At least I would like to be able to use the old tools. > > Norbert > > > > > > > > -- > www.tudorgirba.com > > "Every thing has its own flow"
