Hi Steph,


I originally used Jun to build CodeCity on top of it, in VW at the time.The 
main disadvantage I experienced back then was lack of support for hardware 
acceleration (which made it quite slow). Plus, the developers were Japanese and 
it was not clear where the product was heading next.
The positive side was that Jun provided a pretty solid API which would allow to 
use OpenGL without the need to go very low-level and tons of examples. Plus, it 
was pretty much the only OpenGL implementation in VisualWorks for a long time.






Cheers

Ricky


—
Sent from Mailbox

On Mon, Dec 29, 2014 at 3:36 PM, stepharo <[email protected]> wrote:

> https://www.youtube.com/watch?v=sH_P5otiWJM&feature=youtu.be

Reply via email to