Le 29/12/14 21:17, Richard Wettel a écrit :
Hi Steph,
I originally used Jun to build CodeCity on top of it, in VW at the time.
I know :)
Some of the class blueprints were JUN classes that I was inspecting.
The main disadvantage I experienced back then was lack of support for
hardware acceleration (which made it quite slow). Plus, the developers
were Japanese and it was not clear where the product was heading next.
This is not a product but an experimental platforms. Still this is good
to have people
experimenting with Pharo and now we have accelerated hd support so this
is cool.
The positive side was that Jun provided a pretty solid API which would
allow to use OpenGL without the need to go very low-level and tons of
examples. Plus, it was pretty much the only OpenGL implementation in
VisualWorks for a long time.
Cheers
Ricky
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On Mon, Dec 29, 2014 at 3:36 PM, stepharo <[email protected]
<mailto:[email protected]>> wrote:
https://www.youtube.com/watch?v=sH_P5otiWJM&feature=youtu.be