Hi guys,

I’m not experienced in OpenGL, but I’ve noticed that both Roassal3D and Woden 
occupy a high level process and are not yielding Processor to anyone else. For 
example code highlight, spotter, and other lower priority processes are not 
working as soon as you open a 3D visualization. On the other hand this doesn’t 
happen while using CodeCity (and it also uses OpenGL). Is it very complicated 
to make Roassal3D and Woden to respect other processes?

Uko

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